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video-creation
Professional video production judgment for AI coding agents — storytelling, motion design, audio, tools (HyperFrames/Remotion)
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Professional video production judgment for AI coding agents — storytelling, motion design, audio, tools (HyperFrames/Remotion)
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
TAD Solution Lead (Agent A). Use for new features (>3 files), architecture changes, complex multi-step requirements, multi-module refactoring. Supports modes: *bug, *discuss, *idea, *learn, *publish, *sync, *playground.
TAD Solution Lead (Agent A). Use for new features (>3 files), architecture changes, complex multi-step requirements, multi-module refactoring. Supports modes: *bug, *discuss, *idea, *learn, *publish, *sync, *playground.
TAD Execution Master (Agent B). Use when there is an active handoff from Alex, user says 'start implementation', or for release execution.
Comprehensive help guide for TAD Framework usage, commands, and workflows.
GitHub Awesome-List Registry — discover, browse, and create deep-research notebooks from GitHub repos. 6 commands for Alex research phase.
Hardware circuit design capability pack. Covers component selection with supply-chain risk rating, KiCad schematic design with ERC, PCB layout/routing with DRC and manufacturing export, dual-supplier BOM management with cost analysis, power architecture and battery-life budgeting, 4-phase design review with anti-pattern scanning, and design documentation with decision records. Use for any circuit design, schematic, PCB layout, BOM, power budget, or hardware design review task.
| name | video-creation |
| description | Professional video production judgment for AI coding agents — storytelling, motion design, audio, tools (HyperFrames/Remotion) |
| version | 0.1.0 |
| type | reference-based |
| keywords | ["video","animation","motion design","HyperFrames","Remotion","视频","动画","剪辑","音频"] |
Cross-agent portable judgment for AI-produced video. Covers storytelling, motion design, audio, tool selection, and quality. CONSUMES: Brand/design artifacts (optional). PRODUCES: Professional-quality video compositions.
This pack requires:
npx hyperframes) OR Remotion (npx remotion)FAL_KEY) — for Seedance 2.0 video generation (optional, only if using AI asset generation)ELEVENLABS_API_KEY) — for TTS, voice cloning, and AI SFX (optional)FISH_API_KEY) — for cross-lingual TTS and voice cloning (optional, alternative to ElevenLabs)Verify: ffmpeg -version && node --version && npx hyperframes --version
Detect the user's request type and load the appropriate reference file(s).
| User Signal | Load Reference |
|---|---|
| pacing / timing / rhythm / scene duration / shot length | references/storytelling.md |
| animation / motion / easing / transition / GSAP | references/visual-design.md |
| music / audio / sound / voiceover / BPM / SFX | references/audio-design.md |
| HyperFrames / Remotion / FFmpeg / which tool / setup | references/tool-selection.md |
| error / bug / broken / not rendering / blank / crash | references/production.md |
| export / quality / resolution / accessibility / captions / WCAG / platform | references/quality.md |
| generate image / AI image / character art / background art / $imagegen | references/ai-asset-generation.md §Codex gpt-image-2 Rules |
| generate video / AI video / Seedance / video clip / animate image | references/ai-asset-generation.md §Seedance 2.0 Rules |
| cost / budget / pricing / how much | references/ai-asset-generation.md §Cost Control |
| voiceover / narration / TTS / text-to-speech / generate voice | references/ai-asset-generation.md §TTS Voiceover Rules |
| voice clone / brand voice / clone voice / custom voice | references/ai-asset-generation.md §Voice Cloning Rules |
| sound effect / SFX / generate sound / ambient / foley | references/ai-asset-generation.md §AI Sound Effects Rules |
| Seedance / image-to-video / first-last frame / 照片转视频 / photo-to-video / AI video clip / multi-shot scene | references/vimax-patterns.md |
Multi-signal: Load all matched references. Cross-reference sections are linked within files.
Read the matched reference file(s) and apply the rules directly. Rules are concrete parameters — not guidelines.
One-line summary per rule with reference pointer. Do not inline rules here — load the reference.
references/storytelling.md)references/visual-design.md)references/audio-design.md)references/tool-selection.md)references/production.md)references/quality.md)references/ai-asset-generation.md)public/generated-{images,clips}/; HyperFrames assets → assets/generated-{images,clips}/ → §File Path Conventionreferences/vimax-patterns.md)Common agent rationalizations and why they fail:
| Rationalization | Why It Fails |
|---|---|
| "I'll use appropriate timing for this video" | No concrete value → agent defaults to uniform 3s → monotone pacing |
| "I'll use a smooth easing for the animation" | "Smooth" maps to 6 different GSAP curves — pick the emotion first |
| "This is a short video, audio doesn't matter" | Missing BPM match → music fights the visual energy, not supports it |
| "HyperFrames and Remotion both work here" | Wrong tool choice → 40% more agent errors (no-build vs build-required) |
| "I'll fix accessibility after the video renders" | Caption timing depends on scene structure — retrofit = full redo |
| "Date.now() is fine for timing" | Non-deterministic → frame timing breaks on render → blank frames |
Produce findings in this structure:
## Video Production Findings
### Pacing Plan
- Scene count: [N]
- Average shot duration: [Xs]
- Shader transitions: [N] (positions: [list])
- [Scene-by-scene timing table if video type pattern applies]
### Motion Design
- Easing selection: [emotion → GSAP curve] per scene
- Entrance offsets: [0.Xs per element type]
- Transition duration: [Xs]
### Audio
- Music BPM target: [N-N]
- Mix: voiceover=[%], music=[%]
- SFX: [event → SFX type list]
### Tool
- Selected: [HyperFrames / Remotion / FFmpeg]
- Rationale: [decision tree path]
### Quality Targets
- Platform: [name]
- Resolution: [WxH]
- Format: [codec]
- Captions: [required/not required, format]
### Failure Mode Pre-Check
- [ ] No Date.now/Math.random/setInterval
- [ ] No repeat:-1
- [ ] No async/await in timeline
- [ ] autoAlpha not visibility
- [ ] No inline opacity:0