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wwise-audition
Preview and audition Wwise sounds using transport objects. Use when the user wants to play, stop, or pause audio in the Wwise authoring tool.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Preview and audition Wwise sounds using transport objects. Use when the user wants to play, stop, or pause audio in the Wwise authoring tool.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Read-only Wwise project inspection. Use when querying objects, counting, searching, inspecting properties, comparing objects, checking platform linking, or verifying connectivity. Never modifies the project.
Headless Wwise operations via WwiseConsole CLI — create projects, migrate, verify, generate SoundBanks, import, convert external sources, start WAAPI server. Does NOT require WAAPI or Wwise to be running. Use for CI/CD, project creation, or when Wwise is closed.
Configure Switch Containers, Blend Containers, State Groups, randomizers, attenuation curves, and Game Parameter ranges. Use for container-specific and type-specific configuration that goes beyond basic object properties.
Fallback WAAPI passthrough — discover available WAAPI functions, get their schemas, and call any WAAPI function directly. Use ONLY when no specialized wwise-* skill has the right tool.
Global rules and best practices for all Wwise MCP operations. Always load this alongside any other wwise-* skill when working with a Wwise project.
Analyze audio source waveform peaks and search the Wwise Media Pool. Use when inspecting audio content, checking loudness, or finding media files. Read-only.
| name | wwise-audition |
| description | Preview and audition Wwise sounds using transport objects. Use when the user wants to play, stop, or pause audio in the Wwise authoring tool. |
| metadata | {"author":"silver-rain-dev","version":"1.0"} |
create_wwise_transport — create transport for an object (auto-prepares for instant playback)execute_wwise_transport_action — play, stop, pause, playStop, playDirectlylist_wwise_transports — list active transportsdestroy_wwise_transport — clean up transportexecute_wwise_transport_action applies the action to ALL transports.