用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/steipete/agent-scripts --skill swiftui-liquid-glass命令会保持在同一行。复制前请横向滚动并检查完整内容。
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基于 SOC 职业分类
Control the user's existing signed-in Chrome: callable Codex Chrome plugin first, then OpenClaw extension-backed mcporter, with direct DevTools attachment only as a last fallback.
REQUIRED before ANY `op` command or whenever a task needs an API key, token, password, credential, or secret (OPENAI_API_KEY, ANTHROPIC_API_KEY, deploy tokens, live-test keys). Prompt-free 1Password service-account reads; wrong invocations spam macOS dialogs.
yt-dlp downloads: video, audio, subtitles, transcripts, clips, playlists.
| name | swiftui-liquid-glass |
| description | SwiftUI Liquid Glass: implement, adopt, refactor, review correctness/perf/design. |
Attribution: copied from @Dimillian’s Dimillian/Skills (2025-12-31).
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Choose the path that matches the request:
GlassEffectContainer where multiple glass elements appear.GlassEffectContainer when multiple glass elements coexist..glassEffect(...) after layout and visual modifiers..interactive() for elements that respond to touch/pointer.#available(iOS 26, *) and provide a non-glass fallback.#available(iOS 26, *) present with fallback UI.GlassEffectContainer.glassEffect applied after layout/appearance modifiers.interactive() only where user interaction exists.glassEffectID used with @Namespace for morphing.GlassEffectContainer and tune spacing..glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed..buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.glassEffectID when hierarchy changes.Use these patterns directly and tailor shapes/tints/spacing.
if #available(iOS 26, *) {
Text("Hello")
.padding()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
Text("Hello")
.padding()
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
HStack(spacing: 24) {
Image(systemName: "scribble.variable")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
}
}
Button("Confirm") { }
.buttonStyle(.glassProminent)
references/liquid-glass.md