一键导入
verification-loop
State the narrowest correct verification lane and report exactly what passed.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
State the narrowest correct verification lane and report exactly what passed.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | verification-loop |
| description | State the narrowest correct verification lane and report exactly what passed. |
ktlintCheck, :android:testDebugUnitTest, :core:test, Monte Carlo, and targeted Android install/run over vague "tested" claims.Use when changing UE5 smartphone rendering, graphics settings, anti-aliasing, ambient occlusion, reflections, post-process, device profiles, or mobile performance tiers. Applies when exposing graphics options to players or claiming that a visual feature works on-device.
Use when changing a major UE5 front-end menu, options flow, modal stack, routed input surface, or layered smartphone-first menu architecture. Applies to CommonUI adoption decisions, activatable-widget stacks, menu settings flows, and player-facing mobile front-end structure.
Use when changing UE5 mobile gameplay flow, menu-to-battle state, touch input routing, hidden debug bindings, deterministic simulation ownership, or verification for a smartphone-first game. Applies to controller state, battle bootstrap, Enhanced Input, and automation-backed gameplay checks.
Use when changing any UE5 player-facing menu, HUD, pause surface, settings surface, touch control, or smartphone layout. Applies to UMG/CommonUI choice, safe zones, touch hit targets, information density, keyboard-hint suppression, and keeping the playfield visible on phones.
Use when validating Project Air Defense with screenshots, OCR, template matching, or live emulator navigation, especially when libGDX SurfaceView content is not visible in the Android accessibility tree.
Use this skill when building, debugging, balancing, profiling, or visually upgrading the Project Air Defense Android 3D missile-defense prototype, especially for libGDX battle flow, mobile rendering quality, interception logic, HUD ergonomics, and emulator-verified Android fixes.