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omega-gdscript-expert
Meta-coordinator for Godot 4.x development that routes requests to specialized Godot skills based on task type.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Meta-coordinator for Godot 4.x development that routes requests to specialized Godot skills based on task type.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. Use when generating GDScript code, creating Godot scenes, designing game architecture, or asking about Godot patterns and standards.
Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.
Expert GDScript best practices including static typing (var x: int, func returns void), signal architecture (signal up call down), unique node access (%NodeName, @onready), script structure (extends, class_name, signals, exports, methods), and performance patterns (dict.get with defaults, avoid get_node in loops). Use for code review, refactoring, or establishing project standards. Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, gdscript_style_guide.
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emission_shape, color_ramp, sub_emitter, one_shot.
| name | omega-gdscript-expert |
| description | Meta-coordinator for Godot 4.x development that routes requests to specialized Godot skills based on task type. |
Meta-Skill Coordinator for Godot 4.x Game Development
Routes Godot development requests to the appropriate specialized skill based on the task type, ensuring optimal expertise is applied to each aspect of game development.
Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, gdscript_style_guide, code review, refactoring, project standards, type hints
Use when:
Example requests:
Trigger keywords: error, crash, bug, not working, unexpected behavior, troubleshooting, debug, fix, parse error, null reference, type mismatch
Use when:
Example requests:
Trigger keywords: GPUParticles2D, GPUParticles3D, ParticleProcessMaterial, particles, VFX, explosion, magic effect, weather, trails, emission, color_ramp, sub_emitter
Use when:
Example requests:
Trigger keywords: state machine, signals, scenes, inventory system, save/load, game loop, object pooling, autoload, game architecture, resource management
Use when:
Example requests:
Trigger keywords: project structure, scene organization, performance optimization, export, deployment, project settings, input mapping, folder structure
Use when:
Example requests:
Some complex tasks require multiple skills in sequence:
Is the request about...
├─ ERROR, BUG, CRASH?
│ └─ godot-debugging
│
├─ PARTICLES, VFX, VISUAL EFFECTS?
│ └─ godot-particles
│
├─ CODE QUALITY, REVIEW, STANDARDS?
│ └─ godot-gdscript-mastery
│
├─ GAME SYSTEM, STATE MACHINE, ARCHITECTURE?
│ └─ godot-gdscript-patterns
│
└─ PROJECT SETUP, ORGANIZATION, GENERAL?
└─ godot-best-practices
| Task Category | Primary Skill | Secondary Skill | Tertiary Skill |
|---|---|---|---|
| Bug Fixing | godot-debugging | godot-gdscript-mastery | godot-gdscript-patterns |
| New Feature | godot-gdscript-patterns | godot-best-practices | godot-gdscript-mastery |
| Code Review | godot-gdscript-mastery | godot-gdscript-patterns | godot-best-practices |
| VFX Creation | godot-particles | godot-gdscript-patterns | godot-debugging |
| Project Setup | godot-best-practices | godot-gdscript-patterns | godot-gdscript-mastery |
| Performance | godot-debugging | godot-gdscript-patterns | godot-particles |
Before routing, ask:
Is this a problem or a feature?
Is visual quality the focus?
Is code quality the primary concern?
Is this about project organization?
| User Request | Routed To | Rationale |
|---|---|---|
| "My player isn't moving" | godot-debugging | Bug/error scenario |
| "Create a dash ability" | godot-gdscript-patterns | New game mechanic |
| "Review this script" | godot-gdscript-mastery | Code quality focus |
| "Add explosion effect" | godot-particles | VFX creation |
| "Organize my project" | godot-best-practices | Structure/setup |
| "Implement save system" | godot-gdscript-patterns | Game system architecture |
| "Optimize particle spawn" | godot-particles + godot-debugging | Multi-skill (performance + VFX) |
When MCP servers are configured for Godot development:
Consult mcp-server-index skill for active MCP routing rules.