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setup-multiplayer

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更新时间2026年6月7日 21:38

Use when the user wants to add multiplayer to an existing single-player game — co-op LAN, co-op online, competitive PvP, or lobbies/matchmaking. Strong opinion that you start with Godot's high-level MultiplayerAPI plus MultiplayerSpawner and MultiplayerSynchronizer; only roll custom networking with a justified reason. Walks peer authority, RPC patterns, replication graph, and irreversible architecture decisions. Trigger on "multiplayer", "co-op", "PvP", "online", "netcode", "rollback", "MultiplayerAPI", "host migration", "matchmaking".

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

SKILL.md
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