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takohachi88
GitHub 创作者资料

takohachi88

按仓库查看 1 个 GitHub 仓库中的 17 个已收集 skills。

已收集 skills
17
仓库
1
更新
2026-07-10
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

仓库浏览

仓库与代表性 skills

uloop-clear-console
软件开发工程师

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-07-10
uloop-compile
软件开发工程师

Compile the Unity project and report errors/warnings. Use after C# edits.

2026-07-10
uloop-control-play-mode
软件开发工程师

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-07-10
uloop-execute-dynamic-code
软件开发工程师

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks

2026-07-10
uloop-find-game-objects
软件开发工程师

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-07-10
uloop-focus-window
软件开发工程师

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

2026-07-10
uloop-get-hierarchy
软件开发工程师

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-07-10
uloop-get-logs
软件开发工程师

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, dynamic code, or immediately after `uloop-wait-for-pause-point`.

2026-07-10
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