一键导入
bl-core-settings
Use for BovineLabs Core settings assets, SettingsUtility retrieval, world-targeted settings, baking, or missing and duplicate settings issues.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use for BovineLabs Core settings assets, SettingsUtility retrieval, world-targeted settings, baking, or missing and duplicate settings issues.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use for BovineLabs Core ConfigVars, manager initialization, runtime values, editor bindings, or config-variable debugging.
Use for BovineLabs Core IEntityCommands wrappers across bakers, command buffers, parallel jobs, tests, shared components, or entity mutations.
Use for BovineLabs Core custom inspectors or property drawers, prefab override handling, serialized-property editing, or inspector debugging.
Use for BovineLabs Core initialization or destruction lifecycles, lifecycle groups, ordering, authoring, or world startup and shutdown issues.
Use for BovineLabs Core ObjectId definitions, registries, groups, auto-id or autoref, lookup baking, runtime lookup, or world object registry behavior.
Use for BovineLabs Core pause modes, pause markers, pause-aware groups, transitions, or systems that must continue or stop while paused.
| name | bl-core-settings |
| description | Use for BovineLabs Core settings assets, SettingsUtility retrieval, world-targeted settings, baking, or missing and duplicate settings issues. |
Resolve Core source from Packages/com.bovinelabs.core or its exact Library/PackageCache entry. Match the access path to how settings are authored and baked.
Documentation~/Settings.mdBovineLabs.Core.Editor/Settings/EditorSettingsUtility.csBovineLabs.Core.Authoring/Settings/SettingsAuthoring.csBovineLabs.Core.Authoring/Settings/SettingsBase.csBovineLabs.Core/Settings/SettingsSingleton.csBovineLabs.Core.Editor/CoreBuildSetup.csScriptableObject, ISettings for config that does not bake ECS data.SettingsBase when data must be baked into ECS worlds.SettingsSingleton<T> for global settings that must be available via T.I before gameplay logic.[SettingsGroup("...")] to every settings type.[SettingsWorld(...)] only for SettingsBase that should route to specific world authorings.[SettingSubDirectory("...")] when settings assets should live in a subfolder under the settings root.SettingsBase.Bake(...) deterministic and focused on baking data/components.EditorSettingsUtility.GetSettings<T>() for editor tooling/setup.AuthoringSettingsUtility.GetSettings<T>() for authoring-time retrieval.SystemAPI.GetSingleton<TData>()) for baked runtime data.MySettingsSingleton.I for SettingsSingleton<T> access.EditorSettingsUtility creates missing settings assets in the configured settings directory.EditorSettingsUtility auto-adds SettingsBase assets to SettingsAuthoring.SettingsWorldAttribute values map to EditorSettings world keys (case-insensitive).CoreBuildSetup includes SettingsSingleton assets in preloaded assets during build and reverts them after build.ISettings, SettingsBase, or SettingsSingleton<T>).BovineLabs -> Settings -> Core -> Editor Settings has valid authoring assignments.SettingsAuthoring with expected settings assets.