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TheArcForge
GitHub 创作者资料

TheArcForge

按仓库查看 1 个 GitHub 仓库中的 11 个已收集 skills。

已收集 skills
11
仓库
1
更新
2026-05-08
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

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仓库与代表性 skills

animation-workflow
软件开发工程师

Use when setting up animation in the Unity Editor using MCP tools — creating AnimatorControllers, configuring states and transitions, assigning clips, and editing clip import settings.

2026-05-08
component-design
软件开发工程师

Use when you need detailed decision frameworks for MonoBehaviour composition, inter-component communication, single responsibility, and execution order.

2026-05-08
data-modeling
软件开发工程师

Use when you need detailed decision frameworks for ScriptableObject patterns, runtime data management, serialization strategies, and data-driven architecture.

2026-05-08
prefab-architecture
软件开发工程师

Use when you need detailed decision frameworks for prefab vs variant vs ScriptableObject, nested prefab design, override strategies, and prefab editing workflows.

2026-05-08
prefab-workflow
软件开发工程师

Use when creating or editing prefabs in the Unity Editor using MCP tools — saving prefabs, editing prefab contents, creating variants, and applying overrides.

2026-05-08
scene-architecture
软件开发工程师

Use when you need detailed decision frameworks for scene structure, additive loading, scene management, transitions, and persistent managers.

2026-05-08
scene-authoring
软件开发工程师

Use when building scenes in the Unity Editor using MCP tools — creating GameObjects, setting up hierarchies, configuring components, applying materials, and lighting.

2026-05-08
unity-architect
软件开发工程师

Use when making Unity architecture decisions — system design, scope analysis, feature planning. Covers prefab strategy, scene structure, component design, data modeling, and performance considerations.

2026-05-08
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