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3d-game-dev
3D Game Development guardrails for Godot, Unity, and custom engines. Enforces mathematical correctness, asset safety, shader constraints.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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3D Game Development guardrails for Godot, Unity, and custom engines. Enforces mathematical correctness, asset safety, shader constraints.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | 3d-game-dev |
| description | 3D Game Development guardrails for Godot, Unity, and custom engines. Enforces mathematical correctness, asset safety, shader constraints. |
Enforce 3D game development guardrails on all geometry, shader, physics, and engine code.
get_node("../../Player").var velocity: Vector3 not var velocity.call_deferred() for thread-safe node operations.{ "event": "Collision_Failure", "entity": "Player_1" }STOP and ask user when:
docs/game-design/3D_GAME_DEVELOPMENT.mddocs/game-design/3D_MATHEMATICAL_FOUNDATIONS.mddocs/game-design/3D_MODULE_ARCHITECTURE.mddocs/game-design/AI_DEBUGGABLE_3D_ARCHITECTURE.md3D Game Development guardrails for AI-assisted game creation. Enforces mathematical correctness, asset safety, shader constraints, and Godot/Unity conventions.
Validates git commits follow COMMIT_WORKFLOW.md standards: AI attribution, single focus, no secrets
Enforces TEST_PRODUCTION_SEPARATION.md: production code first, separate instances, no data mixing
Enforces the Four Laws of Agent Safety automatically on all operations. Halts on uncertainty.