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thebabush
GitHub 创作者资料

thebabush

按仓库查看 3 个 GitHub 仓库中的 15 个已收集 skills。

已收集 skills
15
仓库
3
更新
2026-05-16
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仓库与代表性 skills

connect
软件开发工程师

Connect to a Blender .blend file over SQL and bootstrap a session. Use when starting work, choosing CLI vs HTTP vs the in-Blender add-on, or routing to a domain skill.

2026-05-16
animation
软件开发工程师

The 5.1 layered Action tree (actions → slots/layers/strips/channelbags → fcurves → keyframes), animation_data, and drivers. Use to inspect or edit keyframes, fcurves, and drivers.

2026-05-16
assets
特效艺术家和动画师

The 'everything else' grab-bag — images, sounds, clips, fonts, curves, lights, cameras, armatures/bones, shape keys, vertex groups, palettes, worlds, brushes, masks, text font-curves, custom properties. Use to inspect or edit these datablocks.

2026-05-16
grease-pencil
软件开发工程师

Grease Pencil v3: datablocks → layer groups → layers → frames → drawings → strokes → points. Use to inspect GP, edit layer properties, delete strokes, or build new layers/frames/strokes.

2026-05-16
materials
软件开发工程师

Materials, GP material settings, and the unified node-tree model (node_trees/nodes/node_inputs/node_outputs/node_links/node_tree_interface). Use to inspect or edit shaders, recolor BSDFs, or build node graphs.

2026-05-16
mesh
软件开发工程师

Meshes and their geometry — the 5.x attribute system, vertices/edges/polygons/loops/uvs. Use to inspect mesh topology or attributes. Mostly read; these are the heaviest tables on big files.

2026-05-16
modifiers
软件开发工程师

Object modifiers and constraints. Use to inspect, add, edit, or delete modifiers/constraints; query type-specific fields via params_json.

2026-05-16
scene
软件开发工程师

Scenes, collections, objects, the parent/child hierarchy, transforms. Use to inspect or edit objects — move/rotate/scale/parent/rename, add EMPTYs, delete objects.

2026-05-16
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