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Totes-MickGOATs
GitHub 创作者资料

Totes-MickGOATs

按仓库查看 3 个 GitHub 仓库中的 113 个已收集 skills,并展示近似职业覆盖。

已收集 skills
113
仓库
3
职业领域
4
更新
2026-04-12
仓库浏览

仓库与代表性 skills

#001
r8eo-x-unity
62 个 skills00更新于 2026-03-21
占该创作者 55%
当前展示该仓库 Top 8 / 62 个已收集 skills。
#002
mcgoats-game-template
45 个 skills30更新于 2026-03-13
占该创作者 40%
game-optimization-performance
软件开发工程师

Project-specific optimization and performance skill. Covers audio smoothing patterns, frame budget testing, Performance singleton benchmarks, Server API usage, profiling workflow, and known performance pitfalls. Use when diagnosing glitches, optimizing frame times, writing performance tests, or fixing audio/visual artifacts.

2026-03-13
godot-editor
软件开发工程师

Master reference for all Godot editor workflows, MCP tools, CLI commands, justfile recipes, and custom slash commands. Use when orchestrating editor actions, discovering available tools, or planning multi-step workflows. Keywords: editor, workflow, MCP, commands, automation, justfile, pipeline.

2026-03-13
godot-2d-physics
软件开发工程师

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.

2026-03-13
godot-3d-lighting
软件开发工程师

Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.

2026-03-13
godot-3d-materials
软件开发工程师

Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.

2026-03-13
godot-3d-world-building
软件开发工程师

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled.

2026-03-13
godot-audio-systems
软件开发工程师

Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.

2026-03-13
godot-autoload-architecture
软件开发工程师

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.

2026-03-13
当前展示该仓库 Top 8 / 45 个已收集 skills。
#003
R8EOX
6 个 skills00更新于 2026-04-12
占该创作者 5.3%
已展示 3 / 3 个仓库
已展示全部仓库