Skip to main content
在 Manus 中运行任何 Skill
一键导入
GitHub 仓库

autonomous-dev-kit

autonomous-dev-kit 收录了来自 treygoff24 的 19 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
19
Stars
5
更新
2026-03-01
Forks
0
职业覆盖
4 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

requesting-code-review
软件质量保证分析师与测试员

Use when completing tasks, implementing major features, or before merging to verify work meets requirements - runs review in a forked code-reviewer agent

2026-03-01
autonomous-loop
软件开发工程师

Activate autonomous loop mode for persistent development sessions. **CRITICAL:** Always activate this AFTER completing spec and implementation plan, BEFORE beginning implementation. This is what makes autonomous builds actually autonomous—the Stop hook enforces completion criteria.

2026-03-01
brainstorming
软件开发工程师

Use when creating or developing, before writing code or implementation plans - refines rough ideas into fully-formed designs through collaborative questioning, alternative exploration, and incremental validation. Don't use during clear 'mechanical' processes

2026-03-01
debugging-systematic
软件开发工程师

Apply systematic root cause analysis and debugging methodologies to diagnose and fix bugs, test failures, and unexpected behavior. Use when encountering production issues, investigating test failures, diagnosing performance problems, tracing error sources through call stacks, analyzing logs and stack traces, reproducing inconsistent bugs, debugging race conditions, investigating memory leaks, or applying scientific method to problem-solving before proposing fixes.

2026-03-01
orchestrator
软件开发工程师

Activate orchestrator mode. You coordinate specialists, you don't implement. MAXIMIZE parallelism with task-builder. MAXIMIZE quality with code-reviewer, codex, gemini. Speed + Quality through delegation, not through doing work yourself.

2026-03-01
task-builder
软件开发工程师

Execute ONE task in parallel with other task-builders. ALWAYS SPAWN MULTIPLE for independent tasks. ORCHESTRATOR: You coordinate, you don't implement. Spawn N task-builders for N unblocked tasks. Maximum parallelism = maximum speed = maximum quality (each task gets focused attention).

2026-03-01
using-git-worktrees
软件开发工程师

Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification

2026-03-01
writing-plans
软件开发工程师

Use when design is complete and you need detailed implementation tasks for engineers with zero codebase context - creates comprehensive implementation plans with exact file paths, complete code examples, and verification steps assuming engineer has minimal domain knowledge

2026-03-01
claude
软件开发工程师

This skill should be used when the user asks to "use Claude Code", "Claude Code best practices", "run Claude headless", "claude -p", "plan mode", "configure Claude Code", or "optimize Claude Code workflows".

2026-02-10
codex
软件开发工程师

This skill should be used when the user asks to "use Codex CLI", "codex exec", "get a Codex second opinion", or "run a Codex review" as a separate agent.

2026-02-05
gemini
软件开发工程师

This skill should be used when the user asks to "use Gemini", "get a Gemini review", "delegate to Gemini CLI", or "run Gemini headless" for a second opinion.

2026-02-05
finishing-a-development-branch
软件开发工程师

Use when implementation is complete, all tests pass, and you need to decide how to integrate the work - guides completion of development work by presenting structured options for merge, PR, or cleanup

2026-01-23
swarm-coordinator
项目管理专家

Coordinate multiple Claude Code sessions working on the same project via shared task list. Creates task DAG, assigns work to parallel agents, monitors progress. Use for large implementations that benefit from true parallelism.

2026-01-23
glsl-shaders
软件开发工程师

This skill should be used when the user asks to write/debug GLSL shaders, create custom materials/effects, implement procedural noise/SDFs, port Shadertoy/Unity/HLSL shaders, optimize shader performance, or build post-processing effects in Three.js/WebGL.

2026-01-13
react-three-fiber
网页开发工程师

This skill should be used when the user asks to build Three.js scenes in React, use React Three Fiber/Drei, optimize R3F performance, integrate physics/animations/shaders, manage 3D assets in React, or mentions "R3F", "react-three-fiber", or "Drei".

2026-01-13
threejs
网页开发工程师

This skill should be used when the user asks to "build a Three.js app", "optimize Three.js performance", "set up a 3D asset pipeline", "add postprocessing/particles/physics", or needs production-grade Three.js architecture and rendering guidance.

2026-01-13
accessibility-checklist
网页开发工程师

Run accessibility checks on interactive UI components. Use after implementing UI, before code review. Forked to a11y-reviewer agent. Creates TodoWrite items for each check. Covers WCAG AA compliance: labels, keyboard nav, focus, color contrast, motion, and content.

2026-01-08
receiving-code-review
软件开发工程师

Use when receiving code review feedback, before implementing suggestions, especially if feedback seems unclear or technically questionable - runs in a forked review-triager agent for rigorous verification

2026-01-08
spec-quality-checklist
软件开发工程师

Validate a specification before implementation. Use when you've drafted a spec and need to verify it's complete, precise, and unambiguous. Runs in a forked spec-reviewer agent. Creates TodoWrite items for each check. Run this before proceeding to implementation planning.

2026-01-08