用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/UitbreidenOS/UitKit --skill frontier-design命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Guidelines and instructions for Agent execution state rollback rules
Guidelines and instructions for Agent execution step counters limits
Guidelines and instructions for Agent execution timeout limits setups
基于 SOC 职业分类
正在显示 SKILL.md
| name | frontier-design |
| description | Push creative boundaries with frontier design techniques for AI-generated interfaces |
Claude Design generates interactive 3D elements using WebGL. These are embedded in the exported HTML and work without additional dependencies.
Supported patterns:
Prompt pattern:
"Generate an interactive 3D globe showing [data]. Include: rotation on drag,
zoom on scroll, tooltip on hover showing [data fields], [color scheme].
Export as interactive HTML."
Limitation: complex custom shapes with irregular geometry have rough edges. The capability works best for common 3D primitives and well-known visualization types (globes, product cylinders, abstract spheres). Do not attempt highly detailed meshes — hand those to a Three.js implementation in Claude Code.
Claude Design generates voice interface wireframes and prototypes. Voice processing is simulated in the prototype — waveform animation, state transitions, and response rendering are real; actual audio capture and processing must be wired in Claude Code using the Web Audio API or a provider SDK.
Supported patterns:
Prompt pattern:
"Design a voice interface for [use case]. Include: mic button with hold-to-talk
interaction, animated waveform during recording, processing/thinking state,
response display area for [result type]. Color: [palette]."
Limitation: all voice states in the prototype are click-triggered simulations. To wire real voice: export the Claude Code bundle, implement getUserMedia() or your voice SDK in Claude Code, and map SDK events to the state classes already in the generated HTML.
For visually distinctive hero sections and background treatments. These export as self-contained HTML with embedded WebGL; no build step required.
Supported patterns:
Prompt pattern:
"Create a hero background with a particle network effect. Approximately 150
particles, connected by lines when within 120px of each other, respond to
mouse movement with a gentle pull force. Color palette: [primary] on [background].
Subtle animation, not distracting."
Export: interactive HTML. Hand to Claude Code for production cleanup — replace inline <script> with a module, move canvas initialization to a component lifecycle hook, and add a prefers-reduced-motion media query check.
Multi-scene animated sequences for product walkthroughs, explainer animations, and data stories.
Supported patterns:
Export path: shareable URL only. To capture as video, use a screen recorder (QuickTime, OBS, or Loom) pointed at the shared URL. To embed in a website, use an iframe from the shared URL. MP4 download is not available — do not promise it to clients.
Prompt pattern:
"Create a 4-scene animated walkthrough of [product]. Scene 1: [description].
Scene 2: [description]. Scene 3: [description]. Scene 4: [description].
Transitions: slide in from right. Duration: approximately 8 seconds per scene.
Brand colors: [hex values]."
Combinations of multiple frontier elements in a single prototype. These are experimental — expect more iteration cycles than single-capability outputs.
Viable combinations:
Prompt strategy for combined experiences: build each capability separately, validate it, then request the combination. Attempting a full combined experience in a single prompt increases the chance of structural errors in the output.
| Deliverable | Export path | When to use |
|---|---|---|
| Interactive HTML | Download from Claude Design | Browser demos, direct deploy, iframe embed |
| Claude Code handoff | Export bundle | Production implementation with real APIs |
| Screen recording | Record shared URL | Animated video capture, client presentation |
| Shared URL | Copy from Claude Design | Stakeholder review, async feedback |
When exporting interactive HTML for production use, pass the file to Claude Code with this prompt:
"Clean up this Claude Design HTML export for production. Extract inline styles
to a CSS file, move inline scripts to a module, add prefers-reduced-motion
support, and ensure it passes WCAG 2.1 AA contrast checks."
Stable and reliable:
Rough edges — expect iteration:
Not supported:
Solo founder building a SaaS product demo for an investor meeting. Needs: animated hero, product screenshot carousel with depth, and a voice search prototype — all shareable as a URL.
Step 1 — Build each element separately:
Prompt 1 (hero):
"Create a hero section with a particle network background. ~120 particles,
connected within 100px, mouse-responsive. Headline: 'Search your codebase
with voice.' CTA button: 'Try the demo'. Primary: #5B21B6, background: #0F0A1E."
Prompt 2 (carousel):
"Build a product screenshot carousel with 3 slides. Each slide tilts in 3D
on hover (15deg X rotation, subtle shadow depth). Transition: fade + scale.
Use placeholder screenshots. Same brand colors as the hero."
Prompt 3 (voice prototype):
"Design a voice search interface. Hold-to-talk mic button centered on screen.
Animated waveform rings during recording state. 'Processing...' spinner.
Results list fades in below. Simulate: 3-second recording, 1-second processing,
then show 4 mock results."
Step 2 — Combine into a single page:
"Combine the hero, carousel, and voice interface into a single-page layout.
Order: hero (full viewport), carousel section (centered, 80vw), voice interface
(full viewport, dark background). Add smooth scroll between sections."
Step 3 — Export decision:
The demo stays in Claude Design as a shareable URL for the investor meeting. After the meeting, export the Claude Code bundle and wire the voice prototype to the actual search API using the Web Speech API in Claude Code. The particle hero and 3D carousel port directly — no real-API dependency.