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UTijana
GitHub 创作者资料

UTijana

按仓库查看 1 个 GitHub 仓库中的 12 个已收集 skills。

已收集 skills
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1
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2026-04-29
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仓库与代表性 skills

bet-selection
软件质量保证分析师与测试员

EGM bet level selection using direct CustomBet buttons. Use when selecting bet levels, iterating bet/denom combinations, verifying bet changes, pressing bet buttons, or fixing code that uses BetIncrement/BetDecrement. Covers: GetBetButtonName(index), AvailableStakeCombinationIndices, SelectedStakeCombinationIndex, press-poll-repress retry pattern, index mapping rule, TotalBet diagnostic logging. CRITICAL: bet levels use direct selection buttons NOT increment/decrement. stages: test-implementation, test-validation

2026-04-29
build-ci
网络与计算机系统管理员

Build commands, CI workflows, NuGet restore, and troubleshooting. Use when building the project, restoring NuGet packages, running tests, publishing, debugging CI/CD pipelines, or troubleshooting build errors like NU1301. Covers: dotnet restore, dotnet build Tests --no-restore, dotnet publish, self-hosted runners, internal NuGet sources, NU1301 resolution, test connection failures. stages: test-implementation, test-validation

2026-04-29
credit-cashout
软件质量保证分析师与测试员

EGM credit insertion and cashout flows. Use when inserting credits, handling zero-balance denom popup trigger, cashing out, confirming cashout, checking credit balance, or managing credit top-up between game cycles. Covers: CashInController, CashoutController, forced denom popup on zero balance, cashout confirmation, credit balance checks. stages: test-implementation, test-validation

2026-04-29
denom-selection
软件质量保证分析师与测试员

EGM denomination selection and verification. Use when selecting denominations, handling forced denom popup, switching denominations during play, verifying denom changes via PaytableProvider AVV readback, iterating denom/bet combinations, or detecting DenomForcedSelectionPopUp. Covers: GetDenomButtonName(index), ChangeDenomInProgress, press-poll-repress retry pattern, AVV verification, OpenPopUps detection. stages: test-implementation, test-validation

2026-04-29
feature-handling
软件开发工程师

EGM feature detection and handling during game cycles. Use when handling free games, re-spins, wheel bonuses, gamble features, win counting, intermediate acknowledgement screens, or feature chooser menus. Covers: GameFlowStatusProvider, RunningFeatures, FeatureTypes constants, GameFeatureController, GambleController, ReSpinController, WheelBonusController, WinCountingStatusProvider, StartGame button to dismiss screens. stages: test-implementation, test-validation

2026-04-29
game-cycle
软件质量保证分析师与测试员

EGM game cycle initiation, detection, and completion. Use when starting a game, detecting game cycle state, choosing between SelfPlay and StartGame button, understanding game state flow, or waiting for game idle. Covers: GameCycleActive, InActivePlayMode, SelfPlayFacade vs ButtonsFacade StartGame, game state flow diagram, bet placement, reel spin, outcome evaluation. stages: test-implementation, test-validation

2026-04-29
new-component
软件开发工程师

Creating new components: Controllers, Providers, Services, Facades, Orchestrators, Validators. Use when creating a new UTP Facade, StatusDatabase provider, controller, service, orchestrator, or choosing which architectural pattern to use. Covers: ModuleFacadeBase boilerplate, GetBooleanResult not GetResult, StatusDatabaseProviderBase, provider SRP, pattern selection decision tree, primary constructors, XML documentation. stages: test-implementation, test-validation

2026-04-29
polling-patterns
软件开发工程师

Bounded polling and waiting patterns for EGM state changes. Use when writing async poll loops, waiting for EGM conditions, handling stuck/blocked EGM states, dismissing intermediate screens, or implementing timeout logic with CancellationToken. Covers: bounded poll pattern, linked CancellationTokenSource, unblock pattern with StartGame button, diagnostic screenshots. stages: test-implementation, test-validation

2026-04-29
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