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mathwave

mathwave 收录了来自 vanities 的 7 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
7
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0
更新
2026-05-30
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0
职业覆盖
2 个职业分类 · 已分类 100%
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这个仓库中的 skills

cpu-physics-3d-room
软件开发工程师

Build a mathwave room that runs CPU physics/simulation each frame and renders real Three.js 3D geometry — N-body, boids, cloth (Verlet), spiking neural nets, Kohonen SOM, L-systems, RL cartpole, double pendulum. PerspectiveCamera + OrbitControls. Template — src/nbody.js.

2026-05-30
gpu-pingpong-sim-room
软件开发工程师

Build a mathwave room that is a GPU field simulation on swapped float render targets (ping-pong) — reaction-diffusion, wave/ripple equations, Schrödinger wavefunctions, Lattice-Boltzmann fluids, Lenia/neural cellular automata, Physarum. Template — src/reaction.js.

2026-05-30
grid-cells-room
软件开发工程师

Build a mathwave room that simulates a CPU integer/cell grid and displays it via a DataTexture + fullscreen display shader — Wolfram CA, Abelian sandpile, Hopfield network, Conway-style automata. Template — src/wolfram.js (+ the fullscreen-quad display pattern from src/fractal.js).

2026-05-30
mathwave-overview
软件开发工程师

Conventions for adding a room to the mathwave Three.js gallery — file layout, the buildless ES-module/import-map setup, kiosk navigation, the shared common.js engine, and the ROOMS registry. Use this first whenever creating or modifying any mathwave room.

2026-05-30
ps1-pipeline
软件开发工程师

Apply the PlayStation-1 rendering aesthetic to a mathwave room — low-res framebuffer + nearest upscale + 4x4 Bayer ordered dither + 15-bit color crunch, plus optional vertex snapping. Reusable module src/ps1.js. Best on rooms with real 3D FORM (fractals), not abstract data clouds.

2026-05-30
raymarched-shader-room
软件开发工程师

Build a mathwave room that is a GPU fragment-shader raymarcher/SDF — fractals (mandelbulb, mandelbox, menger, quaternion Julia), volumetrics (nebula), Truchet/metaballs. Single fullscreen quad, all geometry in the fragment shader, custom uCamPos orbit. Template — src/fractal.js.

2026-05-30
verify-on-screen
软件质量保证分析师与测试员

The verification discipline for mathwave rooms — how to confirm a room ACTUALLY renders before claiming it works, using agent-browser plus window.__err / window.__diag canaries. Critically, node --check and a green fps reading are NOT sufficient. Use before committing any room.

2026-05-30