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damage-numbers
Display floating damage numbers that animate upward and fade out, with support for critical hits.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Display floating damage numbers that animate upward and fade out, with support for critical hits.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Poll for changes to any value and trigger React re-renders when it changes.
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, oxfmt, oxlint, and TypeScript.
Use Zustand as a simple state store for entity management (not a true ECS).
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Shake the camera when the player takes damage or on impacts for visual feedback.
| name | damage-numbers |
| description | Display floating damage numbers that animate upward and fade out, with support for critical hits. |
Display floating damage numbers that animate upward and fade out, with support for critical hits.
Use Drei's Html component to render DOM elements in 3D space. Manage damage numbers in React state, spawn them with random positions, and use CSS animations for the floating/fading effect.
Html from @react-three/drei for DOM-in-3D renderingsetTimeout to remove damages after animation completes<Html center position={[damage.x, damage.y, 0]}>
<div style={{ animation: 'damageNumber 1.3s ease-out forwards' }}>{damage.value}</div>
</Html>
This skill is part of verekia's r3f-gamedev.