Use when converting raster character, mascot, prop, or illustration images into layered Kine-ready SVG source masters with semantic groups, component ledgers, manifests, preview evidence, and animation-readiness notes. Trigger for requests like image to layered SVG, Kine SVG DEV, PNG to source master, segmented SVG, editable SVG, or preparing a character image for Kine/Rive-style rigging.
2026-06-27
Generate children's educational game images in a Duolingo-style flat vector aesthetic — bold rounded shapes, very high-saturation flat color blocks, no gradients / no texture / minimal outlines, friendly mobile-game art — rendering must use $imagegen and its built-in image_gen tool by default. Use when the user wants the "Duolingo style" / "多邻国风格" flat look for backgrounds, scenes, props, plants, animals, characters, or asset sheets, especially to match the Garden 1-1 garden background. Triggers — "多邻国风格", "Duolingo style", "扁平高饱和的图", "做个扁平背景/场景", "和花园背景统一风格".
2026-06-27
Generate or prompt children educational game images in a consistent KINE-KIDS rounded flat style, using $imagegen for all raster drawing and generation. Use when the user asks to create backgrounds, people, children, animals, mascots, props, furniture, appliances, flowers, grass, trees, UI-like game scenes, asset sheets, object sheets, or "anything" as a raster image while preserving the same cute low-detail educational-game visual language.
2026-06-27
Experimental KINE-LAYER V3 source-master workflow for developing semantic component-plan-first character decomposition. Use when decomposing a raster character into animation-ready layers using component planning, multi-sheet generation, per-owner masks, hidden-surface completion, alpha cleanup, source-recompose gates, review HTML, PSD/PNG manifests, or when improving the next-generation KINE-LAYER pipeline beyond V2.
2026-06-27
Create clean 2K production storyboard boards / animation planning sheets before individual frame generation for narrative image/video scenes. Use when the user asks for 分镜板, storyboard boards, production boards, cinematic shot design, image/video shot planning, consistent character storyboard expansion, or self-reviewed visual prompts, especially when using imagegen/pastel and when camera angle, action direction, scene geometry, lighting continuity, timing, animation behavior, or story logic must be checked.
2026-06-27