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playcanvas-avatar-navigation
Physics-based avatar movement, colliders, and camera follow in PlayCanvas + Ammo.js scenes
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Physics-based avatar movement, colliders, and camera follow in PlayCanvas + Ammo.js scenes
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
Three.js Polygon Streaming .xrg integration and debugging playbook for @polygon-streaming/web-player-threejs, including correct wrapper events, asset publishing, model fitting, and fallback replacement policy
Bundle entry for the exported VIVERSE PlayCanvas Toolkit workflow pack. Use when you want bundled VIVERSE PlayCanvas Toolkit skills, prompts, catalogs, and helper assets in one standalone package.
Collision detection patterns for Three.js games without physics engines
Protect third-party API keys by moving secret-bearing calls into VIVERSE Play Lambda scripts and keeping only non-secret user data in VIVERSE Storage.
Build or fix CPU racing drivers for Three.js or VIVERSE racing games. Use for waypoint loops, tile-to-route reconstruction, lap completion, recovery logic, and low-overhead debug workflows.
VIVERSE Login SDK integration for user authentication and SSO
基于 SOC 职业分类
| name | playcanvas-avatar-navigation |
| description | Physics-based avatar movement, colliders, and camera follow in PlayCanvas + Ammo.js scenes |
| prerequisites | ["PlayCanvas engine","Ammo.js physics","HTML canvas"] |
| tags | ["playcanvas","physics","avatar","navigation","ammo.js"] |
Physics-first avatar movement for PlayCanvas + Ammo.js with crash-safe lifecycle rules.
Use this when a project needs:
window.pc is available if runtime expects global enginepc.Application(canvas) synchronously.entity.destroy() on physics entities; use safe cleanup pattern..at() issues); follow compatibility pattern.