Use with godot-devtool for live Godot editor operations through editor_ws, including selection, Inspector edits, UndoRedo scene changes, Dock status, and plugin reload.
Use with godot-devtool when installing the addon, checking plugin state, configuring a Godot project, or preparing export/project settings.
Use when changing or releasing the godot-devtool MCP package itself, including tool catalog, build output, Godot addon, docs, and local Skill sync.
Use with godot-devtool for running Godot projects, runtime_ws game inspection, input simulation, screenshots, debug output, and run cleanup.
Use with godot-devtool for saved scene/resource/script authoring through native and headless Godot tools.
Use when MCP clients and connected AI assistants work on a Godot 4 project through the godot-devtool 3.2.1 MCP server.