Handle Reforged HUD scaling issues for absolute positioned UI frames. Use when custom frames (like minimap blips or command card overlays) become misaligned when a player changes their HUD Scale slider in settings.
Create and modify Warcraft III UI frames in this TSTL codebase. Use when: building custom UI elements, creating buttons/backdrops/text/sliders/tooltips, writing FDF frame definitions, positioning frames with SetPoint/SetAbsPoint, handling frame events (FRAMEEVENT_CONTROL_CLICK), creating observer-compatible buttons, managing frame lifecycle, pooling frames for performance, hiding/modifying default game UI, creating TOC files, or debugging frame visibility/positioning issues.