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minecraft-modpack-server
Host modded Minecraft servers (CurseForge, Modrinth).
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Host modded Minecraft servers (CurseForge, Modrinth).
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Use when a problem or request is underspecified and you need to decide WHAT to clarify before doing the work — the NEXT-BEST QUESTIONS to answer, ranked. Interrogates the prompt into candidate questions, projects plausible answers with probabilities, estimates each question's value of information (how much the answer would change the recommended plan, weighted by likelihood and stakes), discards low-value/redundant ones, and keeps generating until a diverse bucket of high-value questions is filled. Reports a ranked list with recommendations (pre-answer / assume-default) using role-specialized local Ollama models. Reports only — it does not ask the user or answer the questions itself. Triggers: "what should I clarify", "what questions matter here", "is this spec complete", "what am I missing before I start".
Use to run one improvement iteration on the next-best-questions skill: review its learnings journal, research opportunities, pre-register a cost-aware experiment, build off-default, evaluate Δresult AND Δcost, and journal the verdict either way. Triggers: 'improve nbq', 'run the nbq loop', 'next-best-questions iteration'. There are NO scripts; this protocol is agent-executed.
Prompt any model or alias via "ask <model> <question>". Resolves short names (deepseek, kimi, qwen, glm) to full model IDs. Captures session IDs for follow-up questions. Comparison mode: "ask deepseek kimi <question>" dispatches multiple models in parallel. Each call is a full Hermes agent with tools and multi-turn reasoning. Replies inline with a model badge.
Autonomous end-to-end build/debug engine. Use it when asked to build, implement, fix, or debug a module/feature: it runs the WHOLE loop unattended — drafts a checkable Definition of Done, fail-closed gates it (vague or ambiguous requests come back with the blocking questions instead of guesses), generates tests, then loops implement -> lint -> evidence until coverage + two distinct-model judges + real exit codes + a whole-suite regression gate all pass — and on COMPLETE AUTO-MERGES the work into the target repo's current branch (no repo named = a fresh workspace under the write-safe root is the deliverable). Prefer this over the `dev` skill for any multi-file task whose outcome should be verified, merged code rather than role-by-role assistance. NOT for trivial one-shot asks (a quick answer, a one-line edit, running a command) — just do those directly. Run: `devloop "<request>" [--repo PATH]` (or python3 ${HERMES_HOME}/skills/software-development/devloop/scripts/devloop_cli.py) — see "How to run".
An LLM authors a JSON/YAML workflow spec (states, prompts, routing, failure policy); a durable interpreter runs it, passing state from step to step, with suspend/resume, human gates, and replay that never re-runs completed steps. Use when an LLM should define-and-run a multi-step workflow that must pause for a human (approve, decide, fix something) and resume later, survive a crash and continue exactly once, or route declaratively on step errors. Rides a durable-execution-lite engine (append-only journal, deterministic replay). Triggers: LLM-authored workflow, workflow spec, prompt routing, durable resume, resumable script, pause and resume, checkpoint and continue, don't re-run completed steps.
Cron job that reviews Hermes conversation history and captures durable knowledge into the wiki. Handles triage (SKIP/NOTE/PAGE), Slack-session cleanup, and post-capture lint.
| name | minecraft-modpack-server |
| description | Host modded Minecraft servers (CurseForge, Modrinth). |
| tags | ["minecraft","gaming","server","neoforge","forge","modpack"] |
| platforms | ["linux","macos"] |
| version | 1.0.0 |
| author | Fortified Strength |
| license | MIT |
| metadata | {"hermes":{"config":[{"key":"minecraft-modpack-server.enabled","description":"Enable minecraft-modpack-server skill behavior","default":true,"prompt":"Enable minecraft-modpack-server skill?"}],"tags":["minecraft"],"category":"creative"}} |
Before starting setup, ask the user for:
Use sensible defaults if the user doesn't care, but always ask before generating the config.
mkdir -p ~/minecraft-server
cd ~/minecraft-server
wget -O serverpack.zip "<URL>"
unzip -o serverpack.zip -d server
ls server/
Look for: startserver.sh, installer jar (neoforge/forge), user_jvm_args.txt, mods/ folder.
Check the script to determine: mod loader type, version, and required Java version.
sudo apt install openjdk-21-jre-headlesssudo apt install openjdk-17-jre-headlesssudo apt install openjdk-8-jre-headlessjava -versionMost server packs include an install script. Use the INSTALL_ONLY env var to install without launching:
cd ~/minecraft-server/server
ATM10_INSTALL_ONLY=true bash startserver.sh
# Or for generic Forge packs:
# java -jar forge-*-installer.jar --installServer
This downloads libraries, patches the server jar, etc.
echo "eula=true" > ~/minecraft-server/server/eula.txt
Key settings for modded/LAN:
motd=\u00a7b\u00a7lServer Name \u00a7r\u00a78| \u00a7aModpack Name
server-port=25565
online-mode=true # false for LAN without Mojang auth
enforce-secure-profile=true # match online-mode
difficulty=hard # most modpacks balance around hard
allow-flight=true # REQUIRED for modded (flying mounts/items)
spawn-protection=0 # let everyone build at spawn
max-tick-time=180000 # modded needs longer tick timeout
enable-command-block=true
Performance settings (scale to hardware):
# 2 players, beefy machine:
view-distance=16
simulation-distance=10
# 4-6 players, moderate machine:
view-distance=10
simulation-distance=6
# 8+ players or weaker hardware:
view-distance=8
simulation-distance=4
Scale RAM to player count and mod count. Rule of thumb for modded:
-Xms12G
-Xmx24G
-XX:+UseG1GC
-XX:+ParallelRefProcEnabled
-XX:MaxGCPauseMillis=200
-XX:+UnlockExperimentalVMOptions
-XX:+DisableExplicitGC
-XX:+AlwaysPreTouch
-XX:G1NewSizePercent=30
-XX:G1MaxNewSizePercent=40
-XX:G1HeapRegionSize=8M
-XX:G1ReservePercent=20
-XX:G1HeapWastePercent=5
-XX:G1MixedGCCountTarget=4
-XX:InitiatingHeapOccupancyPercent=15
-XX:G1MixedGCLiveThresholdPercent=90
-XX:G1RSetUpdatingPauseTimePercent=5
-XX:SurvivorRatio=32
-XX:+PerfDisableSharedMem
-XX:MaxTenuringThreshold=1
sudo ufw allow 25565/tcp comment "Minecraft Server"
Check with: sudo ufw status | grep 25565
cat > ~/start-minecraft.sh << 'EOF'
#!/bin/bash
cd ~/minecraft-server/server
java @user_jvm_args.txt @libraries/net/neoforged/neoforge/<VERSION>/unix_args.txt nogui
EOF
chmod +x ~/start-minecraft.sh
Note: For Forge (not NeoForge), the args file path differs. Check startserver.sh for the exact path.
Create backup script:
cat > ~/minecraft-server/backup.sh << 'SCRIPT'
#!/bin/bash
SERVER_DIR="$HOME/minecraft-server/server"
BACKUP_DIR="$HOME/minecraft-server/backups"
WORLD_DIR="$SERVER_DIR/world"
MAX_BACKUPS=24
mkdir -p "$BACKUP_DIR"
[ ! -d "$WORLD_DIR" ] && echo "[BACKUP] No world folder" && exit 0
TIMESTAMP=$(date +%Y-%m-%d_%H-%M-%S)
BACKUP_FILE="$BACKUP_DIR/world_${TIMESTAMP}.tar.gz"
echo "[BACKUP] Starting at $(date)"
tar -czf "$BACKUP_FILE" -C "$SERVER_DIR" world
SIZE=$(du -h "$BACKUP_FILE" | cut -f1)
echo "[BACKUP] Saved: $BACKUP_FILE ($SIZE)"
BACKUP_COUNT=$(ls -1t "$BACKUP_DIR"/world_*.tar.gz 2>/dev/null | wc -l)
if [ "$BACKUP_COUNT" -gt "$MAX_BACKUPS" ]; then
REMOVE=$((BACKUP_COUNT - MAX_BACKUPS))
ls -1t "$BACKUP_DIR"/world_*.tar.gz | tail -n "$REMOVE" | xargs rm -f
echo "[BACKUP] Pruned $REMOVE old backup(s)"
fi
echo "[BACKUP] Done at $(date)"
SCRIPT
chmod +x ~/minecraft-server/backup.sh
Add hourly cron:
(crontab -l 2>/dev/null | grep -v "minecraft/backup.sh"; echo "0 * * * * $HOME/minecraft-server/backup.sh >> $HOME/minecraft-server/backups/backup.log 2>&1") | crontab -
allow-flight=true for modded — mods with jetpacks/flight will kick players otherwisemax-tick-time=180000 or higher — modded servers often have long ticks during worldgenpgrep -fa neoforge or pgrep -fa minecraft to check if runningtail -f ~/minecraft-server/server/logs/latest.log