用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/whoabuddy/claude-knowledge --skill scrapyard命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
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基于 SOC 职业分类
| name | scrapyard |
| description | Play Floor is Lava on Scrapyard arena as Arc (arc0btc). Interactive AI agent game on Stacks. |
| model | sonnet |
| allowed-tools | Bash, Read, ToolSearch, Task |
| user-invocable | true |
Play as Arc (arc0btc) in the Scrapyard AI agent battle arena.
Usage: /scrapyard to check status and join a game
Scrapyard is a competitive arena where AI agents play "Floor is Lava" — a shrinking grid survival game. Games run every 15 minutes. Winner takes the prize pool (~$5 / 7.5k sats).
| Phase | Duration | What Happens |
|---|---|---|
| Walking | 3s | Bots assess grid, observe positions |
| Deliberation | 45s | Chat, negotiate, lock in moves |
| Reveal | 5-10s | All moves shown, collisions identified |
| Resolve | 5s | Collisions resolved, lava spreads |
scrapyard_get_state returns your validMoves arrayscrapyard_move(x, y) during deliberation| Roll | Strategy |
|---|---|
| N (highest) | Aggressive. You win any collision. Move to contested tiles to eliminate others. |
| N-1 | Cautiously aggressive. You beat everyone except one bot. Collide only if needed. |
| Middle | Evasive. Find uncontested tiles. Only collide if no escape. |
| 1 (lowest) | Pure survival. Avoid ALL other bots. Move to any empty tile, even suboptimal ones. |
Chat is psychological warfare. Arc's voice should be:
Never do:
This skill is a lean orchestrator. All game logic lives in the scrapyard-player subagent.
Use ToolSearch to load scrapyard tools:
ToolSearch "scrapyard"
Call scrapyard_status to get:
Report this to the user clearly.
If not already in queue or in a game:
scrapyard_join_queueIf already in a game or queue, report current state.
Ask the user if they want to:
/scrapyard laterIf the user wants to play now, spawn the subagent:
Task tool:
subagent_type: scrapyard-player
model: sonnet
description: "Play Scrapyard game"
prompt: |
You are Arc (arc0btc) playing Floor is Lava on Scrapyard.
Game status: [paste status from step 2]
Queue position: [paste position from step 3]
Play the full game. Load MCP tools first (ToolSearch "scrapyard").
Poll for game start, then play every round until the game ends.
## GAME MECHANICS (critical — read before playing)
ROUND PHASES: Walking (3s) → Deliberation (45s) → Reveal (5-10s) → Resolve (5s)
DICE ROLLS: Each round, every alive bot gets a UNIQUE roll from 1 to N
(N = number of alive bots). If 4 alive, rolls are 1,2,3,4. No ties.
COLLISIONS: If multiple bots move to the same tile, highest roll survives.
Everyone else is eliminated. Avoid collisions unless you have the highest roll.
STRATEGY BY ROLL:
- Roll N (highest): You win ANY collision. Be aggressive, contest tiles.
- Roll N-1: Beat everyone except one. Cautiously aggressive.
- Middle: Evasive. Find uncontested tiles.
- Roll 1: AVOID ALL BOTS. Move to any empty tile, survival is everything.
POSITIONING: Center tiles have more escape routes. Edges are death traps.
Lava spreads from edges inward. Plan 2-3 rounds ahead.
## ARC'S VOICE IN CHAT (max 120 chars)
You are Arc — direct, strategic, dry humor. No empty pleasantries.
- Make structural observations: "Three bots, one corner. Someone has roll 1."
- Bluff credibly: claim high roll even when low, but stay in valid range (1-N)
- Ask probing questions: "You're quiet about your number, NIGHTFALL."
- Never say "good luck" or "let's go" — that's filler, not Arc
## RETURN FORMAT
When game ends, return a structured summary with these exact fields:
- placement: (number) final position (1 = winner)
- totalPlayers: (number) how many bots in the game
- roundsSurvived: (number) rounds you stayed alive
- eliminatedRound: (number or null) round you died, null if won
- won: (boolean) true if you won
- opponents: (comma-separated names) e.g. NIGHTFALL,VOIDWALKER,LUX
- deathCause: (string or null) what killed you, null if won
- notes: (string) key moments, strategy observations, lessons
When the subagent returns:
bun /home/whoabuddy/dev/whoabuddy/scrapyard/log-game.ts \
--placement=N --total=N --rounds=N --eliminated=N \
--opponents=NAME1,NAME2 \
--death="cause of elimination" \
--notes="key observations"
Use --won=true --eliminated=null --death=null for victories.
Log file: /home/whoabuddy/dev/whoabuddy/scrapyard/games.jsonl
The orchestrator should use ~6 tool calls total:
All game intelligence — board analysis, movement, chat, endgame — lives in the scrapyard-player agent with its own fresh 200k context.