| name | safari26-liquid-glass |
| description | How iOS 26 / iPadOS 26 Safari's "Liquid Glass" translucent status & address bars interact with web content, the viewport/keyboard facts behind them, and what to watch for when a design gets creative (immersive/edge-to-edge layouts, custom drawers/modals, gesture panning, themeable backgrounds, canvas). Use when an iPhone/iPad web page shows black/grey bars, content "cut off" at the bar edge, cropped shadows, a drawer/modal that breaks the layout, an inner scroll that won't scroll, the page jumping after the soft keyboard closes, or a canvas blur that won't render on iOS — or before building any full-screen/immersive iOS web UI. |
| metadata | {"author":"stealth-engine","co-author":"wiiiimm","version":"2.1.0"} |
Safari 26 "Liquid Glass" — facts, gotchas, and what to do
1. The model
iOS 26 and iPadOS 26 gave Safari a "Liquid Glass" chrome: the status bar
(top) and the address/tab bar (bottom) are translucent overlays that
show whatever the page paints behind them, live, as you scroll. Apple
dropped theme-color as the bar tint — the bars just reflect the page now.
This is the iPhone Safari layout model. It also applies on iPadOS — and
there it's gated by the browser window width, not the device: a narrow Safari
window (Split View, Slide Over, a portrait small iPad, or just a narrow window)
gets the iPhone model with the glass bars; a wide one gets the desktop-ish model.
So decide "is this the glass model?" by width, not by user-agent (e.g.
innerWidth <= 760), because the same iPad flips between the two.
Think of the screen as two viewports:
- Layout / large viewport — the full physical screen, including behind both
bars.
100vh, 100lvh, and window.innerHeight all measure this large
viewport. innerHeight is constant — it does NOT change when the bars
show/hide or the keyboard opens.
- Visual / small viewport — only the area between the bars.
window.visualViewport.height and 100svh measure this; 100dvh tracks
it dynamically (it shrinks when the keyboard opens).
So on this model innerHeight = the large viewport (constant), while
visualViewport.height = the small viewport (changes). Any "fill the visible
area" math must be driven off visualViewport, never off innerHeight/vh.
The bars sit over the edges of the layout viewport and composite whatever DOM
pixels are painted there.
2. Facts we established (iOS/iPadOS 26, verified on-device)
- A black/grey bar is just your page background showing through. If
html/
body background is dark, the bars are dark. Paint it your page colour and the
bars take that colour. This is also the flash you see on first load.
- Only scrolled document content bleeds under the bars. A genuinely tall,
scrollable document paints behind the bars. A page sized to exactly the
viewport does not bleed — it stops at the bar edge; the background shows
behind the bars.
innerHeight is constant; visualViewport.height is what changes (bars,
keyboard). Measure layout with innerHeight; detect keyboard/bar state with
visualViewport.
- A
flex:1 / overflow:auto child inside a dvh/vh-sized box often won't
scroll (it grows to its content and the gesture falls through to the page).
Try the standard fix first: the usual culprit is min-height:auto on a flex
item — set min-height:0 (or min-height:0 on the flex child + the scroll
area) and it typically scrolls. Where that isn't enough, we've observed iOS 26
behaving as if dvh/vh heights resolve as indefinite for the child (so it
never gets a scrollable box); the reliable escape is a definite px height
(derived from innerHeight) on the scroll container. Verify per case.
- The glass bars cache their backdrop. They only re-sample on a scroll or
layout change — changing a background colour or repainting a canvas alone
leaves the bar stale. A 1px scroll nudge forces a re-composite.
- Centre-scroll math must be measured, not
vh-based — vh/innerHeight
(large) ≠ visualViewport (small), so a vh calculation leaves a strip.
Measure the visible band with visualViewport.height.
position:fixed is the big one
A position:fixed element is clipped to the visual viewport, so:
- The element never paints behind a bar, and its shadow is cropped at the bar
edge. (A fixed button anchored with
env(safe-area-inset-bottom) still has its
drop-shadow chopped where the bar starts.)
- Worse: a full-screen / overlay fixed element can collapse the whole page's
bleed — once it's on screen, the rest of the page starts clipping at the bar
edge too, and the clip can persist after the fixed element is gone (until a
scroll/layout change). We reproduced this just by opening & closing a
position:fixed bottom-sheet + backdrop.
So the damage is sometimes just the element (cropped shadow), sometimes the
entire page (collapsed bleed) — depending on the element and where it sits.
Treat any position:fixed as a bleed-breaker on this model and verify.
(A "fixed full-screen backdrop" that appears to tint the bars is a trap — an
in-flow background behind it is doing the tinting; the fixed layer adds nothing
and crops its children.)
The keyboard bug (WebKit #297779)
- Focusing an input opens the soft keyboard; iOS scrolls the window to keep
the input visible.
innerHeight stays constant; visualViewport.height shrinks. iOS fires one
visualViewport resize per transition (one on open, one on close — not one
per animation frame).
- After dismissal the viewport can stay shifted —
visualViewport.offsetTop
doesn't reset to 0 and the height can stay ~24px short — so content looks
"slid up by the keyboard height." Affects fixed/sticky elements and any
scroll-positioned layout. (Even apple.com is affected.)
- Status (as of iOS 26.x): WebKit #297779 is acknowledged by Apple; iOS 26.1
reduced the residual offset but reports of the stuck ~24px
offsetTop persisted
into later 26.x releases. Treat the workaround below as still needed and
re-verify on your current OS build before assuming it's fixed.
- Because
innerHeight is constant, your intended scroll position is the
same whether the keyboard is open or closed — so you can restore it the
moment the field blurs, without waiting for the (late) close event.
3. For a normal website, all of this Just Works
A plain, tall, scrolling page — normal background, content in flow, ordinary
fixed header/footer, native inputs — bleeds correctly, tints the bars, and
recovers from the keyboard on its own. You usually need to do nothing. A
1990s long-article page renders perfectly. If you see black bars or clipping on a
simple page, you've added something from §4.
4. But if you get creative, BEWARE
Immersive/edge-to-edge layouts, fixed full-screen canvases, custom drawers/
modals/sheets, gesture-driven panning, themeable/live backgrounds, canvas
effects — these break the "just works" assumptions. Problems we hit:
- Black bars — from a dark app-shell/
body background.
- Content clipped at the bar edge — from a viewport-height, non-scrolling
shell (
height:100vh + overflow:hidden, a 100dvh flex app, or
position:fixed; inset:0). It can't bleed.
- Cropped shadows / collapsed bleed — from
position:fixed chrome, drawers,
or backdrops (see §2).
- An inner scroll area that won't scroll — because its container is sized in
dvh/vh (indefinite); the gesture scrolls the page instead.
- The page scrolling away — a drawer's inner scroll chains to the document
and drifts an immersive/centred layout.
- The bars lagging a live colour/content change — the cached backdrop.
- The layout shifting and not recovering after the keyboard — §2 keyboard bug.
- A canvas blur not rendering — see §6.
5. Suggestions (case-dependent — pick what the situation needs)
First, always: paint html/body your page colour in CSS (not JS — JS is
too late and you get a first-paint flash). If the colour is dynamic, bake a sane
default into CSS and update it live afterwards.
If you only need the bars to match a colour (content needn't go under them):
the CSS background above is often enough. Make sure no opaque dark element covers
the bar region.
If you need content to bleed under the bars (immersive/edge-to-edge):
- Build a scroll band taller than the screen (e.g.
innerHeight + 2·PAD px,
PAD≈200) painted the page colour, and centre it by measurement (not vh)
on mount + resize + orientationchange. It then overflows ≈PAD under each
bar and fills both at once (a screen-height band can't — pushing it up to cover
the top uncovers the bottom).
- Size the band in definite px (from
innerHeight), not dvh — dvh
shrinks with the keyboard and would resize the whole thing.
- Put all chrome inside the band, in a frame inset by
PAD (= the visible
region), with normal insets + env(safe-area-inset-*).
Never position: fixed — that re-breaks the bleed and re-crops shadows.
- Stop gestures from scrolling the band:
touch-action:none on the interactive
surface (canvas does its own pan/zoom) + overscroll-behavior:none.
Drawers / bottom-sheets / modals (the part people get wrong):
- Make the sheet and its backdrop
position:absolute inside the band, NOT
fixed (fixed collapses the bleed). Anchor the sheet under the bottom glass
and add equal bottom padding inside its scroll area so content clears the bar.
- Give the sheet a definite px height so its inner body actually scrolls;
pin the header with
position:absolute (outside the scroll body) so only the
body rubber-bands.
- Lock the page while the sheet is open with
overscroll-behavior:contain on
the sheet's scroll body + touch-action:none on the backdrop — not
position:fixed/overflow:hidden on body (both break the bleed or jump the
scroll).
Live/themeable background colour: update the document background live, then do
a 1px scroll nudge (debounced) to force the bars to re-composite — otherwise
they lag until the next scroll/layout.
Soft keyboard: capture the scroll position on focusin (page is settled
then); on focusout restore it — you can do this immediately because
innerHeight is constant, so the target is already correct. Back it up by also
restoring when the visualViewport resize reports the height back near full, and
finish with a 1px scroll jiggle to reset the stuck offsetTop. Don't pin the
scroll while the keyboard animates (iOS re-scrolls and undoes it).
6. Related WebKit canvas gotcha (not glass, but found here)
CanvasRenderingContext2D.filter (e.g. ctx.filter='blur(4px)') silently
doesn't render by default on iOS/iPadOS Safari — the effect is a no-op even
though it works in Chrome. WebKit #198416 is RESOLVED FIXED (implemented in
2024), but as of Safari/iOS 18–26.x the feature ships disabled by default,
behind a flag — so in practice you can't rely on it. Use shadowBlur
instead (draw the shape far off-canvas and keep only its blurred shadow, tinted
as needed). SVG feGaussianBlur is fine; it's only the canvas 2D filter
property that's off by default.
Provenance
Established iteratively, on-device, building the Made in Lantau "Lantau Type Map"
(a full-screen canvas studio) for iOS Safari 26. Every fact in §2 and every
problem in §4 was reproduced and fixed on a real iPhone/iPad.
§1's model claims are corroborated beyond that build: the theme-color drop and
"bars reflect the page / sample a fixed-or-sticky edge element's background-color
then fall back to body" behavior match multiple independent Safari 26 write-ups
(Apple published no official web-dev docs for it). The innerWidth <= 760
gate is a rule of thumb, not an Apple constant — the split is by window width,
but the exact breakpoint isn't documented; measure/treat it as approximate and
tune per layout rather than copying 760 verbatim.
Everything here is as-of iOS/iPadOS 26.x; behavior is evolving across point
releases (see the keyboard-bug status note in §2). Re-verify on your target OS
build before relying on any specific fact.
References: WebKit #297779 (keyboard/visualViewport offset; acknowledged, partly
improved in 26.1), WebKit #198416 (canvas ctx.filter; RESOLVED FIXED but
disabled by default in shipping Safari 18–26.x).