Skip to main content
在 Manus 中运行任何 Skill
一键导入

asset-pipeline-guide

星标5
分支0
更新时间2026年7月11日 20:46

Use when designing the asset pipeline of a tool or game engine — turning authored sources (FBX, glTF, PNG, WAV, shaders) into runtime-ready data: importers/compilers per asset type, a deterministic compile/cook step, content-addressed caching keyed by a hash of inputs and settings, dependency tracking so an edit reimports only what changed, platform-specific output, and live hot-reloading. Triggers on import, cook/bake, asset/build cache, reimport, dependency invalidation, file watcher, hot-reload of textures/meshes/materials, and 'why does changing one file rebuild everything', even when the user doesn't say 'asset pipeline'.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

文件资源管理器
9 个文件
SKILL.md
readonly