Skip to main content
在 Manus 中运行任何 Skill
一键导入
GitHub 仓库

NBUnityProject

NBUnityProject 收录了来自 xuanshushu 的 9 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
9
Stars
30
更新
2026-05-31
Forks
9
职业覆盖
1 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

material-inspector-sync
软件开发工程师

Check and fix synchronization between Unity material inspector UI, shader properties, and keyword state. Use when toggles do not match runtime behavior, inspector changes do not affect rendering, or editor tooling drifts from shader logic.

2026-05-31
shader-flag-protocol
软件开发工程师

Work with the packed ShaderFlag protocol used by NBShaders, NBShaders2, and related FX systems. Use when adding, debugging, migrating, or reviewing bit-packed shader flags, wrap flags, UV mode packing, custom data packing, color channel packing, foldout flags, or MaterialPropertyBlock flag writes.

2026-05-31
unity-shader-debug
软件开发工程师

Debug Unity URP shader issues in Packages/NB_FX. Use when investigating rendering bugs, broken passes, incorrect lighting, HLSL logic faults, material-state mismatches, or URP compatibility regressions.

2026-05-31
urp-keyword-audit
软件开发工程师

Audit shader keywords and variant usage for the URP FX shader system. Use when reviewing shader_feature vs multi_compile choices, keyword consistency, stripping issues, or suspected variant explosion.

2026-05-31
material-inspector-sync
软件开发工程师

Check and fix synchronization between Unity material inspector UI, shader properties, and keyword state. Use when toggles do not match runtime behavior, inspector changes do not affect rendering, or editor tooling drifts from shader logic.

2026-05-31
nb-fx-release-doc
软件开发工程师

Create or update NBShader/NB/NB material/NB FX release documentation. Use when the user asks to make a release doc, release note, installation package Release, or feature manual update for NBShader, NB材质, NB特效, NB_FX, NB, or similar prompts such as "做一个NBShader发布文档", "做一个NB特效的发布文档", "更新NB材质Release", "写NB安装包ReleaseNote".

2026-05-31
shader-flag-protocol
软件开发工程师

Work with the packed ShaderFlag protocol used by NBShaders, NBShaders2, and related FX systems. Use when adding, debugging, migrating, or reviewing bit-packed shader flags, wrap flags, UV mode packing, custom data packing, color channel packing, foldout flags, or MaterialPropertyBlock flag writes.

2026-05-31
unity-shader-debug
软件开发工程师

Debug Unity URP shader issues in Packages/NB_FX. Use when investigating rendering bugs, broken passes, incorrect lighting, HLSL logic faults, material-state mismatches, or URP compatibility regressions.

2026-05-31
urp-keyword-audit
软件开发工程师

Audit shader keywords and variant usage for the URP FX shader system. Use when reviewing shader_feature vs multi_compile choices, keyword consistency, stripping issues, or suspected variant explosion.

2026-05-31