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XuToWei
GitHub 创作者资料

XuToWei

按仓库查看 2 个 GitHub 仓库中的 6 个已收集 skills,并展示近似职业覆盖。

已收集 skills
6
仓库
2
职业领域
1
更新
2026-05-19
职业覆盖
该创作者主要覆盖的职业大类。
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

仓库浏览

仓库与代表性 skills

#001
AIBridge-Extension
4 个 skills00更新于 2026-05-19
占该创作者 67%
aibridge-batch-script
未分类

AIBridge batch and multi command automation. Use when Codex needs to run multiple Unity Editor CLI operations together, write batch scripts, use multi --cmd or multi --stdin, handle call/delay/log/menu lines, avoid PowerShell quoting issues, or automate long/JSON-heavy AIBridgeCLI workflows.

2026-05-19
aibridge-development-workflow
未分类

AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C# code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. Preserves visible modes for Skills matching, requirement confirmation, analysis, implementation, and final checklist. Do not use for pure Q&A, simple search/display, or code explanation tasks with no file/code/asset changes.

2026-05-19
aibridge-prefab-patch
未分类

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector set_property, and scene object commands.

2026-05-19
aibridge
未分类

Unity Editor CLI integration for AIBridge. Use when Codex needs to compile Unity, inspect Console logs, search/read assets, manipulate GameObjects, Transforms, components, SerializedProperty values, scenes, screenshots/GIFs, editor focus/menu items/game view, or look up AIBridgeCLI command syntax. For batch/multi scripts use aibridge-batch-script. For complex prefab asset edits use aibridge-prefab-patch.

2026-05-19
#002
GameDevelopmentKit
2 个 skills61392更新于 2026-04-30
占该创作者 33%
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