deadlock-prevention
Use when acquiring multiple locks. Use when operations wait for each other. Use when system hangs without crashing.
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Use when acquiring multiple locks. Use when operations wait for each other. Use when system hangs without crashing.
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基于 SOC 职业分类
Use when writing tests. Use when test structure is unclear. Use when arrange/act/assert phases are mixed.
Use when designing or modifying APIs. Use when adding breaking changes. Use when clients depend on API stability.
Use when implementing authentication. Use when storing passwords. Use when asked to store credentials insecurely.
Use when same data is fetched repeatedly. Use when database queries are slow. Use when implementing caching without invalidation strategy.
Use when tempted to use class inheritance. Use when creating class hierarchies. Use when subclass needs only some parent behavior.
Use when a class creates its own dependencies. Use when instantiating concrete implementations inside a class. Use when told to avoid dependency injection for simplicity.
| name | deadlock-prevention |
| description | Use when acquiring multiple locks. Use when operations wait for each other. Use when system hangs without crashing. |
When two processes wait for each other forever, you have a deadlock.
Deadlocks are permanent freezes—no crash, no error, just silence. They occur when processes hold resources while waiting for resources held by others, creating circular wait.
NEVER acquire locks in inconsistent order across the codebase.
No exceptions:
Inconsistent lock ordering guarantees eventual deadlock.
Deadlock requires ALL four. Break ANY one to prevent:
┌────────────────────────────────────────────────────────────┐
│ 1. MUTUAL EXCLUSION │ Resource can only be held by one │
│ 2. HOLD AND WAIT │ Hold one, wait for another │
│ 3. NO PREEMPTION │ Can't force release of resource │
│ 4. CIRCULAR WAIT │ A waits for B, B waits for A │
└────────────────────────────────────────────────────────────┘
Most practical: Break Circular Wait with consistent ordering.
// ❌ VIOLATION: Inconsistent lock order = guaranteed deadlock
// Service A: Transfer from X to Y
async function transferAtoB(fromId: string, toId: string, amount: number) {
await lockAccount(fromId); // Lock A first
await lockAccount(toId); // Then lock B
// transfer...
await unlockAccount(toId);
await unlockAccount(fromId);
}
// Service B: Transfer from Y to X
async function transferBtoA(fromId: string, toId: string, amount: number) {
await lockAccount(fromId); // Lock B first (OPPOSITE ORDER!)
await lockAccount(toId); // Then lock A
// transfer...
}
// Deadlock scenario:
// T1: Locks account A, waits for B
// T2: Locks account B, waits for A
// Result: Both wait forever
// ✅ CORRECT: Always acquire locks in the same order
async function transfer(
accountId1: string,
accountId2: string,
amount: number
): Promise<void> {
// ALWAYS lock lower ID first - creates total ordering
const [first, second] = accountId1 < accountId2
? [accountId1, accountId2]
: [accountId2, accountId1];
const lock1 = await acquireLock(`account:${first}`);
const lock2 = await acquireLock(`account:${second}`);
try {
await doTransfer(accountId1, accountId2, amount);
} finally {
await releaseLock(lock2);
await releaseLock(lock1); // Release in reverse order
}
}
// ✅ CORRECT: Timeout prevents permanent deadlock
async function acquireWithTimeout(
resource: string,
timeoutMs: number
): Promise<Lock | null> {
const deadline = Date.now() + timeoutMs;
while (Date.now() < deadline) {
const lock = await tryAcquireLock(resource);
if (lock) return lock;
// Backoff with jitter
await sleep(50 + Math.random() * 50);
}
return null; // Timeout - caller must handle
}
async function transfer(from: string, to: string, amount: number) {
const lock1 = await acquireWithTimeout(`account:${from}`, 5000);
if (!lock1) throw new LockTimeoutError(from);
try {
const lock2 = await acquireWithTimeout(`account:${to}`, 5000);
if (!lock2) {
throw new LockTimeoutError(to); // Release lock1 in finally
}
try {
await doTransfer(from, to, amount);
} finally {
await releaseLock(lock2);
}
} finally {
await releaseLock(lock1);
}
}
// ✅ CORRECT: Don't hold while waiting - release and retry
async function acquireMultipleLocks(
resources: string[],
maxRetries = 10
): Promise<Lock[]> {
for (let attempt = 0; attempt < maxRetries; attempt++) {
const locks: Lock[] = [];
let success = true;
// Sort for consistent ordering
const sorted = [...resources].sort();
for (const resource of sorted) {
const lock = await tryAcquireLock(resource);
if (lock) {
locks.push(lock);
} else {
// Can't get this lock - release all and retry
success = false;
break;
}
}
if (success) {
return locks;
}
// Release all acquired locks
await Promise.all(locks.map(releaseLock));
// Exponential backoff with jitter
await sleep(Math.pow(2, attempt) * 10 + Math.random() * 50);
}
throw new DeadlockPreventionError('Could not acquire all locks');
}
// ✅ CORRECT: One lock covers all related resources
async function transfer(from: string, to: string, amount: number) {
// Use a higher-level lock instead of per-account locks
const transferLock = await acquireLock('transfer-system');
try {
// No deadlock possible - only one lock
await doTransfer(from, to, amount);
} finally {
await releaseLock(transferLock);
}
}
// Trade-off: Less parallelism, but no deadlock risk
// Use when: Operations are fast, correctness > throughput
// ✅ CORRECT: Hierarchical locking - always acquire parent before child
enum LockLevel {
SYSTEM = 0,
REGION = 1,
ACCOUNT = 2,
TRANSACTION = 3,
}
class HierarchicalLock {
private heldLocks: Map<LockLevel, Set<string>> = new Map();
async acquire(level: LockLevel, resource: string): Promise<void> {
// Validate hierarchy - can only acquire lower levels
for (const [heldLevel] of this.heldLocks) {
if (level <= heldLevel) {
throw new LockHierarchyViolation(
`Cannot acquire ${level} while holding ${heldLevel}`
);
}
}
await this.doAcquire(level, resource);
if (!this.heldLocks.has(level)) {
this.heldLocks.set(level, new Set());
}
this.heldLocks.get(level)!.add(resource);
}
}
-- ❌ VIOLATION: No consistent order
-- Transaction 1
SELECT * FROM accounts WHERE id = 'A' FOR UPDATE;
SELECT * FROM accounts WHERE id = 'B' FOR UPDATE;
-- Transaction 2 (opposite order)
SELECT * FROM accounts WHERE id = 'B' FOR UPDATE;
SELECT * FROM accounts WHERE id = 'A' FOR UPDATE;
-- ✅ CORRECT: Always order by ID
SELECT * FROM accounts
WHERE id IN ('A', 'B')
ORDER BY id
FOR UPDATE;
-- Set lock timeout to prevent permanent deadlock
SET lock_timeout = '5s';
BEGIN;
SELECT * FROM accounts WHERE id = 'A' FOR UPDATE;
-- If can't acquire within 5s, transaction fails with error
-- Better than hanging forever
COMMIT;
// ✅ CORRECT: Distributed lock with lease
class DistributedLock {
async acquire(resource: string, leaseDuration: number): Promise<Lease> {
const lease: Lease = {
id: uuid(),
resource,
expiresAt: Date.now() + leaseDuration,
};
// Atomic set-if-not-exists with TTL
const acquired = await redis.set(
`lock:${resource}`,
JSON.stringify(lease),
'NX', // Only if not exists
'PX', leaseDuration // Expire after duration
);
if (!acquired) {
throw new LockNotAvailableError(resource);
}
return lease;
}
async release(lease: Lease): Promise<void> {
// Only release if we still own it (compare lease ID)
const script = `
if redis.call("get", KEYS[1]) == ARGV[1] then
return redis.call("del", KEYS[1])
else
return 0
end
`;
await redis.eval(script, 1, `lock:${lease.resource}`, JSON.stringify(lease));
}
}
Pressure: "Increase timeout to avoid failures"
Response: Longer timeout = longer deadlock before failure. The deadlock still exists.
Action: Fix the ordering. Timeout is safety net, not solution.
Pressure: "Rare edge case, not worth fixing"
Response: Production IS heavy load. "Rare" becomes "constant" at scale. Deadlocks are permanent failures.
Action: Fix now. Deadlocks scale with traffic.
Pressure: "Services are independent"
Response: If they share resources (DB rows, Redis keys, files), they conflict.
Action: Coordinate lock ordering across services.
Pressure: "Restart clears deadlocks"
Response: Restart kills in-flight transactions. Data corruption risk. User impact. Root cause remains.
Action: Prevent deadlocks. Don't treat symptoms.
If you notice ANY of these, deadlock risk is high:
All of these mean: Redesign lock strategy.
// Runtime deadlock detection
class DeadlockDetector {
private waitGraph: Map<string, Set<string>> = new Map(); // who waits for whom
recordWaiting(waiter: string, holder: string): void {
if (!this.waitGraph.has(waiter)) {
this.waitGraph.set(waiter, new Set());
}
this.waitGraph.get(waiter)!.add(holder);
// Check for cycle
if (this.hasCycle(waiter)) {
throw new DeadlockDetectedError(
`Deadlock: ${this.describeCycle(waiter)}`
);
}
}
private hasCycle(start: string, visited = new Set<string>()): boolean {
if (visited.has(start)) return true;
visited.add(start);
for (const next of this.waitGraph.get(start) || []) {
if (this.hasCycle(next, visited)) return true;
}
visited.delete(start);
return false;
}
}
| Excuse | Reality |
|---|---|
| "Timeout handles it" | Timeout is symptom relief. Deadlock still happens. |
| "Rare under normal load" | Production load IS when it matters. |
| "Services are isolated" | Shared DB = shared resource = deadlock possible. |
| "Just restart when stuck" | Kills transactions, corrupts state. |
| "Lock ordering is too restrictive" | Ordered locks enable parallelism. Deadlocks kill it. |
| "It worked in testing" | Tests don't have production concurrency. |
| Strategy | When to Use |
|---|---|
| Consistent ordering | Default choice - always order locks |
| Lock timeout | Safety net for all locking |
| Try-lock with backoff | High contention, can retry |
| Single coarse lock | Low throughput OK, simplicity needed |
| Lock hierarchy | Complex systems with nested resources |
| Distributed locks with lease | Cross-service coordination |
| Requirement | Check |
|---|---|
| All lock acquisitions follow consistent order | ☐ |
| Lock timeouts configured | ☐ |
| Locks released in finally blocks | ☐ |
| No locks held across await boundaries (if avoidable) | ☐ |
| Deadlock detection/monitoring in place | ☐ |
| Lock ordering documented for cross-team code | ☐ |
Order your locks. Always. Every path. Every service.
Deadlocks come from inconsistent lock ordering. Pick an order (alphabetical, ID-based, hierarchical) and enforce it everywhere. Add timeouts as safety nets. Monitor for lock contention. When pressured to "just add timeout," fix the ordering instead.