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zajal-skills

zajal-skills 收录了来自 zajalist 的 7 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

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2026-06-06
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职业覆盖
2 个职业分类 · 已分类 100%
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这个仓库中的 skills

lens-studio-assets-and-fbx
软件开发工程师

Use when importing or wiring assets in Lens Studio via MCP — textures (PNG), 3D models (FBX/GLB), materials and their texture slots, PBR base/normal slots, duplicating/moving assets, and pulling private files off Google Drive into the project.

2026-06-06
lens-studio-custom-shaders
软件开发工程师

Use when writing custom shaders in Lens Studio via MCP — Custom Code (GLSL-like) graph nodes, port declarations, surface/system inputs, animating without a Time node, masking faces, and script-settable graph parameters. Includes why graph wiring is GUI-only.

2026-06-06
lens-studio-networking
软件开发工程师

Use when a Lens / Spectacles lens talks to an external backend via InternetModule.fetch — the Preview is device-only and throws synchronously, `Request` isn't a runtime constructor, and microphone + network APIs are mutually exclusive. Includes the companion-app pattern for voice without an on-device mic.

2026-06-06
lens-studio-preview-verify
软件质量保证分析师与测试员

Use when running, previewing, and verifying a Lens Studio project edited over MCP — applying scene edits to the running lens, screenshotting the preview, checking that TypeScript compiled, and working around log/compile timeouts. Includes the "no Save tool" reality.

2026-06-06
lens-studio-ui-building
软件开发工程师

Use when building spatial UI in Lens Studio via MCP — cards, buttons, text, icons, images. Covers text sizing, the whitespace-background trap, plane orientation, readable labels, textured/rounded image planes, and renderOrder layering.

2026-06-06
lens-studio-mcp-editing
软件开发工程师

Use when editing a Lens Studio scene through the MCP server — setting properties, wiring component/asset references, attaching scripts, or navigating the scene graph. Covers the component-by-component rule, the reference "{}" echo, and script attachment.

2026-06-05
lens-studio-sik-interactivity
软件开发工程师

Use when making Lens Studio objects respond to Spectacles hands (pinch/poke/tap) via the Spectacles Interaction Kit — adding Collider + Interactable in code, wiring events, hover/press feedback, and a screen-navigation state machine. Includes the "enable the SIK root" gotcha.

2026-06-05