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video-sdk-windows
Zoom Video SDK for Windows - C++ integration for video sessions, raw audio/video capture, screen sharing, recording, and real-time communication
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Zoom Video SDK for Windows - C++ integration for video sessions, raw audio/video capture, screen sharing, recording, and real-time communication
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Cross-product Zoom reference skill. Use after the workflow is clear when you need shared platform guidance, app-model comparisons, authentication context, scopes, marketplace considerations, or API-vs-MCP routing.
Reference skill for Zoom Meeting SDK. Use after routing to a meeting-embed workflow when implementing real Zoom meeting joins, platform-specific SDK behavior, auth and join flows, waiting room issues, or meeting bot patterns.
Zoom Meeting SDK for Web - Embed Zoom meeting capabilities into web applications. Two integration options: Client View (full-page, familiar Zoom UI) and Component View (embeddable, Promise-based API). Includes SharedArrayBuffer setup for HD video, gallery view, and virtual backgrounds.
Reference skill for Zoom authentication. Use after routing to an auth workflow when choosing app credentials, grant types, scopes, token refresh behavior, or debugging Zoom OAuth failures.
Reference skill for Zoom REST API. Use after choosing an API-based workflow when you need endpoint selection, resource-management patterns, OAuth requirements, rate-limit awareness, or API error debugging.
Reference skill for Zoom RTMS. Use after routing to a live-media workflow when processing real-time audio, video, chat, transcripts, screen share, or contact-center voice streams.
| name | video-sdk/windows |
| description | Zoom Video SDK for Windows - C++ integration for video sessions, raw audio/video capture, screen sharing, recording, and real-time communication |
| user-invocable | false |
| triggers | ["video sdk windows","windows video sdk","video sdk raw data windows","windows custom video","c++ video sdk"] |
Expert guidance for developing with the Zoom Video SDK on Windows. This SDK enables custom video applications, raw media capture/injection, cloud recording, live streaming, and real-time transcription on Windows platforms.
Official Documentation: https://developers.zoom.us/docs/video-sdk/windows/ API Reference: https://marketplacefront.zoom.us/sdk/custom/windows/ Sample Repository: https://github.com/zoom/videosdk-windows-rawdata-sample
New to Video SDK? Follow this path:
Reference:
Having issues?
onUserVideoStatusChanged)Building a Custom UI?
The Zoom Video SDK for Windows is a C++ library that provides:
Install these workloads via Visual Studio Installer:
Desktop development with C++
.NET desktop development (for C# applications)
#include <windows.h>
#include "zoom_video_sdk_api.h"
#include "zoom_video_sdk_interface.h"
#include "zoom_video_sdk_delegate_interface.h"
USING_ZOOM_VIDEO_SDK_NAMESPACE
// 1. Create SDK object
IZoomVideoSDK* video_sdk_obj = CreateZoomVideoSDKObj();
// 2. Initialize
ZoomVideoSDKInitParams init_params;
init_params.domain = L"https://zoom.us";
init_params.enableLog = true;
init_params.logFilePrefix = L"zoom_win_video";
init_params.videoRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
init_params.shareRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
init_params.audioRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
ZoomVideoSDKErrors err = video_sdk_obj->initialize(init_params);
// 3. Add event listener
video_sdk_obj->addListener(myDelegate);
// 4. Join session (IMPORTANT: set audioOption.connect = false)
ZoomVideoSDKSessionContext session_context;
session_context.sessionName = L"my-session";
session_context.userName = L"Windows User";
session_context.token = L"your-jwt-token";
session_context.videoOption.localVideoOn = false;
session_context.audioOption.connect = false; // Connect audio after join
session_context.audioOption.mute = true;
IZoomVideoSDKSession* session = video_sdk_obj->joinSession(session_context);
// 5. CRITICAL: Add Windows message pump for callbacks to work
bool running = true;
while (running) {
// Process Windows messages (required for SDK callbacks)
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Your application logic here
Sleep(10);
}
using ZoomVideoSDK;
var sdkManager = new ZoomSDKManager();
sdkManager.Initialize();
sdkManager.JoinSession("my-session", "jwt-token", "User Name", "");
| Feature | Description |
|---|---|
| Session Management | Join, leave, and manage video sessions |
| Raw Video (YUV I420) | Capture and inject raw video frames |
| Raw Audio (PCM) | Capture and inject raw audio data |
| Screen Sharing | Share screens or custom content |
| Cloud Recording | Record sessions to Zoom cloud |
| Live Streaming | Stream to RTMP endpoints |
| Chat | Send/receive chat messages |
| Command Channel | Custom command messaging |
| Live Transcription | Real-time speech-to-text |
| C# Support | Full .NET Framework integration |
Official Repository: https://github.com/zoom/videosdk-windows-rawdata-sample
| Sample | Description |
|---|---|
| VSDK_SkeletonDemo | Minimal session join - start here |
| VSDK_getRawVideo | Capture YUV420 video frames |
| VSDK_getRawAudio | Capture PCM audio |
| VSDK_sendRawVideo | Inject custom video (virtual camera) |
| VSDK_sendRawAudio | Inject custom audio (virtual mic) |
| VSDK_CloudRecording | Cloud recording control |
| VSDK_CommandChannel | Custom command messaging |
| VSDK_TranscriptionAndTranslation | Live captions |
See complete guide: Sample Applications Reference
The #1 issue that causes session joins to hang with no callbacks:
All Windows applications using the Zoom SDK MUST process Windows messages. The SDK uses Windows messages to deliver callbacks like onSessionJoin(), onError(), etc.
Problem: Without a message pump, joinSession() appears to succeed but callbacks never fire.
Solution: Add this to your main loop:
while (running) {
// REQUIRED: Process Windows messages
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Your application logic
Sleep(10);
}
Applies to:
GUI applications using WinMain with standard message loop already have this.
Best Practice: Set audioOption.connect = false when joining, then connect audio in the onSessionJoin() callback.
// During join
session_context.audioOption.connect = false; // Don't connect yet
session_context.audioOption.mute = true;
// In onSessionJoin() callback
void onSessionJoin() override {
IZoomVideoSDKAudioHelper* audioHelper = video_sdk_obj->getAudioHelper();
if (audioHelper) {
audioHelper->startAudio(); // Connect now
}
}
Why: This pattern is used in all official Zoom samples. It separates session join from audio initialization for better reliability and error handling.
The IZoomVideoSDKDelegate interface has 70+ pure virtual methods. ALL must be implemented, even if empty:
// Required even if you don't use them
void onProxyDetectComplete() override {}
void onUserWhiteboardShareStatusChanged(IZoomVideoSDKUser*, IZoomVideoSDKWhiteboardHelper*) override {}
// ... etc
Tip: Check the SDK version's zoom_video_sdk_delegate_interface.h for the complete list. The interface changes between SDK versions.
Always use heap mode for raw data memory:
init_params.videoRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
init_params.shareRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
init_params.audioRawDataMemoryMode = ZoomVideoSDKRawDataMemoryModeHeap;
Stack mode can cause issues with large video frames.
SDK callbacks execute on SDK threads, not your main thread:
cleanup() from within callbacksWhen SDK behavior is unexpected, always check the official samples before troubleshooting:
Local samples:
C:\tempsdk\Zoom_VideoSDK_Windows_RawDataDemos\VSDK_SkeletonDemo\ (simplest)C:\tempsdk\sdksamples\zoom-video-sdk-windows-2.4.12\Sample-Libs\x64\demo\Official samples show correct patterns for:
The Zoom SDK provides two different ways to render video. Choose based on your needs.
Best for: Standard applications, clean video quality, ease of implementation
The SDK renders video directly to your HWND. No YUV conversion needed.
// Subscribe to a user's video with Canvas API
IZoomVideoSDKCanvas* canvas = user->GetVideoCanvas();
if (canvas) {
ZoomVideoSDKErrors ret = canvas->subscribeWithView(
hwnd, // Your window handle
ZoomVideoSDKVideoAspect_PanAndScan, // Fit to window, may crop
ZoomVideoSDKResolution_Auto // Let SDK choose best resolution
);
if (ret == ZoomVideoSDKErrors_Success) {
// SDK is now rendering directly to your window!
}
}
// Unsubscribe when done
canvas->unSubscribeWithView(hwnd);
Advantages:
Example from official .NET sample:
// Self video preview
IZoomVideoSDKCanvas* canvas = myself->GetVideoCanvas();
canvas->subscribeWithView(selfVideoHwnd, aspect, resolution);
// Remote user video
IZoomVideoSDKCanvas* remoteCanvas = remoteUser->GetVideoCanvas();
remoteCanvas->subscribeWithView(remoteVideoHwnd, aspect, resolution);
Video Aspect Options:
ZoomVideoSDKVideoAspect_Original - Letterbox/pillarbox, no croppingZoomVideoSDKVideoAspect_FullFilled - Fill window, may crop edgesZoomVideoSDKVideoAspect_PanAndScan - Smart crop to fill windowZoomVideoSDKVideoAspect_LetterBox - Show full video with black barsResolution Options:
ZoomVideoSDKResolution_90PZoomVideoSDKResolution_180PZoomVideoSDKResolution_360P - Good balanceZoomVideoSDKResolution_720P - HD qualityZoomVideoSDKResolution_1080PZoomVideoSDKResolution_Auto - Let SDK decide (recommended)Best for: Custom video processing, effects, recording, computer vision
You receive raw YUV420 frames and handle rendering yourself.
// 1. Create a delegate to receive frames
class VideoRenderer : public IZoomVideoSDKRawDataPipeDelegate {
public:
void onRawDataFrameReceived(YUVRawDataI420* data) override {
int width = data->GetStreamWidth();
int height = data->GetStreamHeight();
char* yBuffer = data->GetYBuffer();
char* uBuffer = data->GetUBuffer();
char* vBuffer = data->GetVBuffer();
// Convert YUV420 to RGB and render
ConvertYUVToRGB(yBuffer, uBuffer, vBuffer, width, height);
RenderToWindow(rgbBuffer, width, height);
}
void onRawDataStatusChanged(RawDataStatus status) override {
// Handle video on/off
}
};
// 2. Subscribe to raw data
IZoomVideoSDKRawDataPipe* pipe = user->GetVideoPipe();
VideoRenderer* renderer = new VideoRenderer();
pipe->subscribe(ZoomVideoSDKResolution_720P, renderer);
YUV420 to RGB Conversion (ITU-R BT.601):
void ConvertYUV420ToRGB(char* yBuffer, char* uBuffer, char* vBuffer,
int width, int height) {
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int yIndex = y * width + x;
int uvIndex = (y / 2) * (width / 2) + (x / 2);
int Y = (unsigned char)yBuffer[yIndex];
int U = (unsigned char)uBuffer[uvIndex];
int V = (unsigned char)vBuffer[uvIndex];
// YUV to RGB conversion
int C = Y - 16;
int D = U - 128;
int E = V - 128;
int R = (298 * C + 409 * E + 128) >> 8;
int G = (298 * C - 100 * D - 208 * E + 128) >> 8;
int B = (298 * C + 516 * D + 128) >> 8;
// Clamp to [0, 255]
R = (R < 0) ? 0 : (R > 255) ? 255 : R;
G = (G < 0) ? 0 : (G > 255) ? 255 : G;
B = (B < 0) ? 0 : (B > 255) ? 255 : B;
// Store RGB (BGR format for Windows)
rgbBuffer[yIndex * 3 + 0] = (unsigned char)B;
rgbBuffer[yIndex * 3 + 1] = (unsigned char)G;
rgbBuffer[yIndex * 3 + 2] = (unsigned char)R;
}
}
}
Render with GDI:
void RenderToWindow(unsigned char* rgbBuffer, int width, int height) {
HDC hdc = GetDC(hwnd);
BITMAPINFO bmi = {};
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bmi.bmiHeader.biWidth = width;
bmi.bmiHeader.biHeight = -height; // Negative for top-down
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biBitCount = 24; // 24-bit RGB
bmi.bmiHeader.biCompression = BI_RGB;
RECT rect;
GetClientRect(hwnd, &rect);
StretchDIBits(hdc,
0, 0, rect.right, rect.bottom, // Destination
0, 0, width, height, // Source
rgbBuffer, &bmi,
DIB_RGB_COLORS, SRCCOPY);
ReleaseDC(hwnd, hdc);
}
Disadvantages:
Use Raw Data When:
Self Video (your own camera):
Option A: Canvas API
IZoomVideoSDKSession* session = sdk->getSessionInfo();
IZoomVideoSDKUser* myself = session->getMyself();
IZoomVideoSDKCanvas* canvas = myself->GetVideoCanvas();
canvas->subscribeWithView(selfVideoHwnd, aspect, resolution);
Option B: Video Preview (for self only)
IZoomVideoSDKVideoHelper* videoHelper = sdk->getVideoHelper();
videoHelper->startVideo(); // Start transmission
// For preview rendering
videoHelper->startVideoCanvasPreview(selfVideoHwnd, aspect, resolution);
Remote Users (other participants):
Canvas API (recommended):
// In onUserJoin callback
void onUserJoin(IZoomVideoSDKUserHelper*, IVideoSDKVector<IZoomVideoSDKUser*>* userList) {
for (int i = 0; i < userList->GetCount(); i++) {
IZoomVideoSDKUser* user = userList->GetItem(i);
IZoomVideoSDKCanvas* canvas = user->GetVideoCanvas();
canvas->subscribeWithView(userVideoHwnd, aspect, resolution);
}
}
⚠️ CRITICAL: Video subscription must be event-driven and manual.
Key Events:
onSessionJoin - Subscribe to self videoonUserJoin - Subscribe to new remote usersonUserVideoStatusChanged - Re-subscribe when video turns on/offonUserLeave - Unsubscribe and cleanupComplete Pattern:
class MainFrame : public IZoomVideoSDKDelegate {
private:
std::map<IZoomVideoSDKUser*, IZoomVideoSDKCanvas*> subscribedUsers_;
HWND videoWindow_;
public:
void onSessionJoin() override {
// Start your own video
IZoomVideoSDKVideoHelper* videoHelper = sdk->getVideoHelper();
videoHelper->startVideo();
// Subscribe to self video
IZoomVideoSDKUser* myself = sdk->getSessionInfo()->getMyself();
SubscribeToUser(myself);
}
void onUserJoin(IZoomVideoSDKUserHelper*,
IVideoSDKVector<IZoomVideoSDKUser*>* userList) override {
// Get current user to exclude self
IZoomVideoSDKUser* myself = sdk->getSessionInfo()->getMyself();
for (int i = 0; i < userList->GetCount(); i++) {
IZoomVideoSDKUser* user = userList->GetItem(i);
// IMPORTANT: Only subscribe to REMOTE users!
if (user != myself) {
SubscribeToUser(user);
}
}
}
void onUserVideoStatusChanged(IZoomVideoSDKVideoHelper*,
IVideoSDKVector<IZoomVideoSDKUser*>* userList) override {
IZoomVideoSDKUser* myself = sdk->getSessionInfo()->getMyself();
for (int i = 0; i < userList->GetCount(); i++) {
IZoomVideoSDKUser* user = userList->GetItem(i);
if (user != myself) {
// Re-subscribe when video status changes
SubscribeToUser(user);
}
}
}
void onUserLeave(IZoomVideoSDKUserHelper*,
IVideoSDKVector<IZoomVideoSDKUser*>* userList) override {
for (int i = 0; i < userList->GetCount(); i++) {
IZoomVideoSDKUser* user = userList->GetItem(i);
UnsubscribeFromUser(user);
}
}
void onSessionLeave() override {
// Cleanup all subscriptions
for (auto& pair : subscribedUsers_) {
IZoomVideoSDKCanvas* canvas = pair.second;
if (canvas) {
canvas->unSubscribeWithView(videoWindow_);
}
}
subscribedUsers_.clear();
}
private:
void SubscribeToUser(IZoomVideoSDKUser* user) {
if (!user || subscribedUsers_.find(user) != subscribedUsers_.end())
return;
IZoomVideoSDKCanvas* canvas = user->GetVideoCanvas();
if (canvas) {
ZoomVideoSDKErrors ret = canvas->subscribeWithView(
videoWindow_,
ZoomVideoSDKVideoAspect_PanAndScan,
ZoomVideoSDKResolution_Auto
);
if (ret == ZoomVideoSDKErrors_Success) {
subscribedUsers_[user] = canvas;
}
}
}
void UnsubscribeFromUser(IZoomVideoSDKUser* user) {
auto it = subscribedUsers_.find(user);
if (it != subscribedUsers_.end()) {
IZoomVideoSDKCanvas* canvas = it->second;
if (canvas) {
canvas->unSubscribeWithView(videoWindow_);
}
subscribedUsers_.erase(it);
}
}
};
Key Points:
CRITICAL: Screen share subscription uses IZoomVideoSDKShareAction from the callback, NOT user->GetShareCanvas()!
// WRONG - This won't work for remote screen shares!
user->GetShareCanvas()->subscribeWithView(hwnd, ...);
// CORRECT - Use IZoomVideoSDKShareAction from onUserShareStatusChanged callback
void onUserShareStatusChanged(IZoomVideoSDKShareHelper* pShareHelper,
IZoomVideoSDKUser* pUser,
IZoomVideoSDKShareAction* pShareAction) {
if (!pShareAction) return;
ZoomVideoSDKShareStatus status = pShareAction->getShareStatus();
if (status == ZoomVideoSDKShareStatus_Start ||
status == ZoomVideoSDKShareStatus_Resume) {
// Subscribe to the share using Canvas API
IZoomVideoSDKCanvas* shareCanvas = pShareAction->getShareCanvas();
if (shareCanvas) {
shareCanvas->subscribeWithView(shareWindow_,
ZoomVideoSDKVideoAspect_Original);
}
}
else if (status == ZoomVideoSDKShareStatus_Stop) {
// Unsubscribe when share stops
IZoomVideoSDKCanvas* shareCanvas = pShareAction->getShareCanvas();
if (shareCanvas) {
shareCanvas->unSubscribeWithView(shareWindow_);
}
}
}
Why is share different from video?
user->GetVideoCanvas()IZoomVideoSDKShareAction* from callbackIZoomVideoSDKShareAction object represents a specific share stream and contains the share status, type, and rendering interfacesSee also: Screen Share Subscription Example
For multiple participants, you need one HWND per user:
// Create separate windows/panels for each user
HWND selfVideoWindow = CreateWindow(...); // Your video
HWND user1Window = CreateWindow(...); // User 1's video
HWND user2Window = CreateWindow(...); // User 2's video
// Subscribe each user to their own window
myself->GetVideoCanvas()->subscribeWithView(selfVideoWindow, ...);
user1->GetVideoCanvas()->subscribeWithView(user1Window, ...);
user2->GetVideoCanvas()->subscribeWithView(user2Window, ...);
Layout Strategies:
| Issue | Cause | Solution |
|---|---|---|
| Video not showing | Not calling startVideo() | Call videoHelper->startVideo() in onSessionJoin |
| Artifacts/tearing | Using Raw Data Pipe | Switch to Canvas API |
| Poor performance | YUV conversion on UI thread | Use Canvas API or move conversion to worker thread |
| Video freezes | Not processing Windows messages | Add message pump to main loop |
| Can't see self | Subscribing to wrong user | Use session->getMyself() for self video |
| Seeing self in remote list | Not excluding self | Check if (user != myself) before subscribing |
This skill includes comprehensive guides organized by category:
Callbacks not firing → Missing Windows message loop (99% of issues)
Video subscribe returns error 2 → Subscribing too early
onUserVideoStatusChangedAbstract class errors → Missing virtual method implementations
Once you learn the 3-step pattern, you can implement ANY feature:
C:\tempsdk\zoom-video-sdk-windows-sample\ (complete implementation)Need help? Start with SKILL.md for complete navigation.
If you're new to the SDK, follow this order:
Overview → windows.md
Read the architecture pattern → concepts/sdk-architecture-pattern.md
Fix build errors → troubleshooting/build-errors.md
Implement session join → examples/session-join-pattern.md
Fix callback issues → troubleshooting/windows-message-loop.md
Implement video → examples/video-rendering.md
Troubleshoot any issues → troubleshooting/common-issues.md
video-sdk/windows/
├── SKILL.md # Main skill overview
├── SKILL.md # This file - navigation guide
├── windows.md # Secondary overview doc (pointer-style)
│
├── concepts/ # Core architectural patterns
│ ├── sdk-architecture-pattern.md # Universal formula for ANY feature
│ ├── singleton-hierarchy.md # 5-level navigation guide
│ └── canvas-vs-raw-data.md # SDK-rendered vs self-rendered choice
│
├── examples/ # Complete working code
│ ├── session-join-pattern.md # JWT auth + session join
│ ├── video-rendering.md # Canvas API video display
│ ├── screen-share-subscription.md # View remote screen shares
│ ├── raw-video-capture.md # YUV420 raw frame capture
│ ├── raw-audio-capture.md # PCM audio capture
│ ├── send-raw-video.md # Virtual camera (inject video)
│ ├── send-raw-audio.md # Virtual mic (inject audio)
│ ├── cloud-recording.md # Cloud recording control
│ ├── command-channel.md # Custom command messaging
│ ├── transcription.md # Live transcription/captions
│ └── dotnet-winforms/ # UI Framework integration
│ └── README.md # Win32, WinForms, WPF patterns
│ # C++/CLI wrapper patterns
│ # Production quality guidelines
│
├── troubleshooting/ # Problem solving guides
│ ├── windows-message-loop.md # CRITICAL - Why callbacks fail
│ ├── build-errors.md # Header dependency fixes
│ └── common-issues.md # Quick diagnostic workflow
│
└── references/ # Reference documentation
├── windows-reference.md # API hierarchy, methods, error codes
├── delegate-methods.md # All 80+ callback methods
└── samples.md # Official samples guide
concepts/sdk-architecture-pattern.md
The universal 3-step pattern:
troubleshooting/windows-message-loop.md
99% of "callbacks not firing" issues are caused by missing Windows message loop.
concepts/singleton-hierarchy.md
5-level deep navigation showing how to reach every feature.
Windows Message Loop is MANDATORY
Subscribe in onUserVideoStatusChanged, NOT onUserJoin
Two Rendering Paths
Helpers Control YOUR Streams Only
videoHelper->startVideo() starts YOUR cameraUI Framework Integration Differs by Platform
C++/CLI Wrapper Patterns (for ANY native library → .NET)
void* pointers - hide native types from managed headersgcroot<T^> - prevent GC from collecting managed references in native code~Class() and !Class() for IDisposable cleanuppin_ptr + Marshal::Copy - array/buffer conversionLockBits - 100x faster than SetPixel for image manipulationAudio Connection Timing
audioOption.connect = false during joinstartAudio() in onSessionJoin callback→ Video Rendering - Subscribe in onUserVideoStatusChanged
Based on Zoom Video SDK for Windows v2.x