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make-interfaces-feel-better
Apply concrete design-engineering details that make interfaces feel polished. Use when reviewing or improving UI spacing, typography, borders, shadows, motion, hit areas, icons, text wrapping, and interaction states.
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Apply concrete design-engineering details that make interfaces feel polished. Use when reviewing or improving UI spacing, typography, borders, shadows, motion, hit areas, icons, text wrapping, and interaction states.
Instinct-based learning system that observes sessions via hooks, creates atomic instincts with confidence scoring, and evolves them into skills/commands/agents. v2.1 adds project-scoped instincts to prevent cross-project contamination.
Orchestrate building a brand-new feature end to end — research, plan, TDD implementation, review, and gated commit — by delegating each phase to the matching ECC agent. Use when adding a capability that does not exist yet.
Orchestrate bootstrapping a working MVP from a design or spec document — ingest the doc, plan thin vertical slices, scaffold the first end-to-end slice, then TDD-implement, review, and gated commit. Use to turn an SDD/PRD into a running starting point.
Orchestrate altering an existing, working feature to new desired behavior — update its tests to the new spec, change the implementation to match, review, and gated commit. Use when behavior is not broken but should be different.
Orchestrate fixing a bug — reproduce it as a failing regression test, fix to green, review, and gated commit — by delegating each phase to the matching ECC agent. Use when existing behavior is broken or wrong.
Shared orchestration engine for the orch-* skill family. Defines the gated Research-Plan-TDD-Review-Commit pipeline, the size classifier, the agent map, and the two human gates that the orch-* operation skills delegate to. Not usually invoked directly.
| name | make-interfaces-feel-better |
| description | Apply concrete design-engineering details that make interfaces feel polished. Use when reviewing or improving UI spacing, typography, borders, shadows, motion, hit areas, icons, text wrapping, and interaction states. |
| origin | community |
Use this skill for the small design-engineering details that compound into a more polished interface.
Source: salvaged from stale community PR #1659 by linus707.
For nearby nested rounded surfaces:
outer radius = inner radius + padding
If padding is large, treat layers as separate surfaces instead of forcing the math. The point is optical coherence, not formula worship.
Geometric centering is not always visual centering. Icon buttons, play triangles, arrows, stars, and asymmetric icons often need a small offset. Fix the SVG when possible; otherwise adjust with a pixel-level margin or padding change.
Use borders for separation and focus rings. Use layered shadows when a card, button, dropdown, or popover needs depth. Shadows should be transparent and subtle enough to work across backgrounds.
text-wrap: balance on headings and short titles.text-wrap: pretty on short-to-medium body text, captions, descriptions,
and list items.font-variant-numeric: tabular-nums for counters, timers, prices, tables,
and other updating numbers.On macOS, apply antialiased font smoothing at the root layout when the project does not already do so:
html {
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
Images often need a subtle inset outline so their edges do not blur into the surface.
img {
outline: 1px solid rgba(0, 0, 0, 0.1);
outline-offset: -1px;
}
@media (prefers-color-scheme: dark) {
img {
outline-color: rgba(255, 255, 255, 0.1);
}
}
Use neutral black or white alpha outlines. Do not tint image outlines with the brand palette.
Use CSS transitions for interactive state changes because they can retarget when the user changes intent mid-motion. Reserve keyframes for staged one-shot entrances or loading sequences.
Good motion defaults:
translateY, and optionally blur.scale(0.96) for tactile buttons, with a way to disable it when the
movement distracts.Never use transition: all. Specify the changed properties:
.button {
transition-property: transform, background-color, box-shadow;
transition-duration: 150ms;
transition-timing-function: ease-out;
}
Use will-change only for first-frame stutter on compositor-friendly
properties such as transform, opacity, and filter. Never use
will-change: all.
Interactive controls should have at least a 40x40px hit area, ideally 44x44px where the layout allows it. Expand with a pseudo-element when the visible icon is smaller, but do not let expanded hit areas overlap.
When reviewing a UI polish pass, report concrete changes in before/after rows:
| Principle | Before | After |
|---|---|---|
| Concentric radius | Same radius on parent and child | Parent radius accounts for padding |
| Tabular numbers | Counter shifts as digits change | Counter uses tabular-nums |
| Transition scope | transition: all | Explicit transition properties |
Include file paths and properties when they are not obvious from the snippets. Omit principles that you checked but did not change.
transition: all and will-change: all are absent.