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在 Manus 中运行任何 Skill
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gecs-component-designer

// Design and implement GECS Components — the pure-data Resources that entities compose. Trigger when adding a new gameplay concept (health, inventory, AI state, network sync, relationship payloads), splitting a bloated component, introducing tag/marker components, making a component observable via `property_changed`, or wiring `@export_group` sync tiers for `CN_NetSync`.

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updated:2026年4月25日 02:54
SKILL.md
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