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haptics
// Use when adding haptic feedback for user confirmations (button presses, toggles, purchases), error notifications, or custom tactile patterns (Core Haptics). Covers UIFeedbackGenerator and CHHapticEngine patterns.
// Use when adding haptic feedback for user confirmations (button presses, toggles, purchases), error notifications, or custom tactile patterns (Core Haptics). Covers UIFeedbackGenerator and CHHapticEngine patterns.
Use when building features with TCA (The Composable Architecture), structuring reducers, managing state, handling effects, navigation, or testing TCA features. Covers @Reducer, Store, Effect, TestStore, reducer composition, and TCA patterns.
Use when implementing iOS 26 features (Liquid Glass, new SwiftUI APIs, WebView, Chart3D), deploying iOS 26+ apps, or supporting backward compatibility with iOS 17/18.
Use when implementing iOS 17+ SwiftUI patterns: @Observable/@Bindable, MVVM architecture, NavigationStack, lazy loading, UIKit interop, accessibility (VoiceOver/Dynamic Type), async operations (.task/.refreshable), or migrating from ObservableObject/@StateObject.
Use when writing async/await code, enabling strict concurrency, fixing Sendable errors, migrating from completion handlers, managing shared state with actors, or using Task/TaskGroup for concurrency.
Use when implementing on-device AI with Apple's Foundation Models framework (iOS 26+), building summarization/extraction/classification features, or using @Generable for type-safe structured output.
Use when writing raw SQL with GRDB, complex joins across 4+ tables, window functions, ValueObservation for reactive queries, or dropping down from SQLiteData for performance. Direct SQLite access for iOS/macOS with type-safe queries and migrations.
| name | haptics |
| description | Use when adding haptic feedback for user confirmations (button presses, toggles, purchases), error notifications, or custom tactile patterns (Core Haptics). Covers UIFeedbackGenerator and CHHapticEngine patterns. |
Haptic feedback provides tactile confirmation of user actions and system events. When designed thoughtfully, haptics transform interfaces from functional to delightful.
Haptics should enhance interactions, not dominate them. The core principle: haptic feedback is like sound design—every haptic should have purpose (confirmation, error, warning), timing (immediate or delayed), and restraint (less is more).
ALWAYS load reference files if there is even a small chance the content may be required. It's better to have the context than to miss a pattern or make a mistake.
| Reference | Load When |
|---|---|
| UIFeedbackGenerator | Using simple impact/selection/notification haptics |
| Core Haptics | Creating custom patterns with CHHapticEngine |
| AHAP Patterns | Working with Apple Haptic Audio Pattern files |
| Design Principles | Applying Causality, Harmony, Utility framework |
prepare() to reduce latencyHaptic feedback on every action — Every button doesn't need haptics. Reserve haptics for critical confirmations (purchase, delete, settings change). Over-haptics are annoying and drain battery.
Triggering haptics on main thread blocks — Long haptic patterns can freeze UI briefly. Use background threads or async for Core Haptics prepare() calls to prevent jank.
Haptic without audio/visual feedback — Relying ONLY on haptics means deaf or deaf-blind users miss feedback. Always pair haptics with sound or visual response.
Ignoring haptic settings — Some users disable haptics system-wide. Check UIFeedbackGenerator.isHapticFeedbackEnabled before triggering. Graceful degradation is required.
AHAP file errors silently — Invalid AHAP files fail silently without errors. Test with Xcode's haptic designer and validate file syntax before shipping.
Forgetting battery impact — Continuous haptic patterns (progress bars, loading states) drain battery fast. Use haptics for state changes only, not ongoing feedback.