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在 Manus 中运行任何 Skill
一键导入
$pwd:

asset-management

// Reference and load Unreal assets correctly — hard vs soft references (TObjectPtr vs TSoftObjectPtr/TSoftClassPtr), virtual content paths, FSoftObjectPath, async loading with FStreamableManager and FStreamableHandle, the Asset Registry for querying without loading, ConstructorHelpers::FObjectFinder, UAssetManager/primary data assets, and asset bundles. Use when choosing a reference type, fixing load hitches or cook/memory bloat from hard references, loading assets on demand (level streaming, DLC, runtime content), enumerating or filtering assets without loading, or setting up a managed primary-asset pipeline with UPrimaryDataAsset.

$ git log --oneline --stat
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updated:2026年5月27日 03:49
文件资源管理器
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SKILL.md
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