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在 Manus 中运行任何 Skill
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$pwd:

setup-material-texture

// Create and configure URP materials from SDF material definitions or Assimp imports. Use when: setting up base color, emission, specular, or normal maps, switching transparency modes, debugging texture loading, converting materials to SpeedTree shader, customizing URP material properties.

$ git log --oneline --stat
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updated:2026年5月7日 05:26
SKILL.md
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