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Schema and rules for creating skills
npx skills add https://github.com/nikolaj-lat/World-Puppeteer --skill skills复制此命令并粘贴到 Claude Code 中以安装该技能
Schema and rules for creating skills
npx skills add https://github.com/nikolaj-lat/World-Puppeteer --skill skills复制此命令并粘贴到 Claude Code 中以安装该技能
| name | skills |
| description | Schema and rules for creating skills |
| context | fork |
| agent | skills |
Edit tabs/skills.json.
| Field | Requirement |
|---|---|
name | Must match object key exactly |
attribute | Must reference a valid attribute from attributeSettings |
type | Skill category - must match a key in skillTypeDifficultyBonus from settings |
description | 3 sentences explaining what the skill does |
startingItems | Always set to [] |
Omit these fields:
level, xp, xpToNextLevelSkill descriptions should be 3 sentences, effect-focused.
Skill types are defined per-world in skillTypeDifficultyBonus in tabs/settings.json. Each type can grant different difficulty bonuses to skill checks.
"none": 0 is the default type. Other types are world-specific.
Attributes are defined per-world in attributeSettings.attributeNames in tabs/settings.json. Choose the attribute that governs this skill.
The attribute affects:
(attributeValue - base) * attributeBonusModifierbaseChanceToLearnNewSkill + (attributeValue * skillLearningBonusModifier)interface SkillType {
name: string
attribute: string
type: string
description: string
startingItems: InventoryDefinition[]
}
interface InventoryDefinition {
item: string
quantity: number
}
For detailed documentation, see skills-reference.md.
Schema and rules for creating abilities
Schema and rules for editing AI instructions
Check character counts and limits for Voyage World config files. Use when checking how much space is used, before adding large content, or when approaching size limits.
Schema and rules for creating locations
Schema and rules for creating NPCs
Schema and rules for creating regions