| name | prefab-ui |
| description | Build interactive UIs with the Prefab component library. Covers PrefabApp, layout (Grid, Row, Card), actions, expressions, and all component imports. Use when building Prefab UI apps, MCP apps with Prefab, FastMCP apps, or generative UIs.
|
Prefab UI
Prefab is a Python DSL for building interactive React UIs. You compose
components using context managers, wire up actions as Pydantic models, and
wrap everything in a PrefabApp.
This skill covers patterns and layout. For component-specific API details
(props, variants, examples), use the component search tool with
detail=True.
Core Pattern
from prefab_ui.app import PrefabApp
from prefab_ui.components import Column, Heading, Input, Button, Badge
from prefab_ui.components.control_flow import If
from prefab_ui.actions import ShowToast
from prefab_ui.actions.mcp import CallTool
with PrefabApp(state={"query": "", "results": []}) as app:
with Column(gap=4):
Heading("User Search")
Input(name="query", placeholder="Search...")
Button(
"Search",
on_click=CallTool(
"search_users",
arguments={"q": "{{ query }}"},
result_key="results",
on_error=ShowToast("{{ $error }}", variant="error"),
),
)
with If("results.length > 0"):
Badge("{{ results.length }} found", variant="success")
PrefabApp is the outermost context manager — children auto-append
- Container components (
Column, Card, etc.) use with blocks
state= takes a plain dict of initial client-side state
{{ key }} templates resolve against state at render time
- Actions like
CallTool call server tools; result_key writes results into state
Always pass state as a plain dict: PrefabApp(state={"count": 0}).
Imports
from prefab_ui.app import PrefabApp
from prefab_ui.components import (
Column, Row, Grid, GridItem, Container,
Dashboard, DashboardItem, Div, Span,
Heading, Text, H1, H2, H3, H4, P, Lead, Large, Small, Muted,
BlockQuote, Label, Link, Markdown, Code,
Card, CardHeader, CardTitle, CardDescription, CardContent, CardFooter,
DataTable, DataTableColumn, Metric, Badge, Dot,
Ring, Progress, Separator, Loader, Icon,
Table, TableHeader, TableBody, TableRow, TableHead, TableCell,
Form, Field, Input, Textarea, Button, ButtonGroup,
Select, SelectOption, Checkbox, Switch, Slider,
Radio, RadioGroup, DatePicker, Calendar,
Combobox, ComboboxOption, ChoiceCard,
Tabs, Tab, Accordion, AccordionItem,
Dialog, Popover, Tooltip, HoverCard, Pages, Page,
Image, Audio, Video, Embed, Svg, DropZone,
)
from prefab_ui.components.charts import (
BarChart, LineChart, AreaChart, PieChart,
RadarChart, RadialChart, ScatterChart, Sparkline,
ChartSeries,
)
from prefab_ui.components.control_flow import ForEach, If, Elif, Else
from prefab_ui.actions import SetState, ToggleState, ShowToast, OpenLink
from prefab_ui.actions.mcp import CallTool, SendMessage, UpdateContext
Never import from prefab_ui directly except PrefabApp via
prefab_ui.app. Spinner does not exist — use Loader. ChartSeries
is in prefab_ui.components.charts, not prefab_ui.components.
Layout
Grid vs Row
Use Grid for card layouts and anything that needs equal or proportional
columns. Use Row for inline elements (badges, icon + text, buttons):
with Grid(columns=3, gap=4):
with Card(css_class="p-6"):
Metric(label="Revenue", value="$1.2M")
with Card(css_class="p-6"):
Metric(label="Users", value="4,821")
with Card(css_class="p-6"):
Metric(label="Uptime", value="99.9%")
with Grid(columns=[2, 1], gap=4):
with Card():
with CardContent():
LineChart(...)
with Card():
with CardContent():
Text("Summary")
with Row(gap=2, align="center"):
Icon("circle-check")
Text("Completed")
Badge("3 items")
Card Patterns
Two patterns — don't mix them in a single Card:
with Card():
with CardHeader():
CardTitle("Settings")
CardDescription("Manage your preferences")
with CardContent():
Input(name="name")
with CardFooter():
Button("Save")
with Card(css_class="p-6"):
Metric(label="Total", value="{{ total }}")
Tabs
Content goes inside each Tab — Tab is a container, not just a header:
with Tabs(default_value="overview"):
with Tab("Overview", value="overview"):
with Card():
with CardContent():
Text("overview content")
with Tab("Settings", value="settings"):
Text("settings content")
Metric
Metric(label="Revenue", value="$1.2M", delta="+12%", trend="up",
trend_sentiment="positive", description="vs last month")
delta= is the change text. trend= is "up"/"down"/"neutral" (sets the
arrow icon). trend_sentiment= is "positive"/"negative"/"neutral" (sets
the color).
DataTable
rows= (not data=), columns use key= and header= (not label=):
DataTable(
columns=[
DataTableColumn(key="name", header="Name", sortable=True),
DataTableColumn(key="email", header="Email"),
],
rows=users,
search=True,
paginated=True,
)
on_row_click= actions fire when the row is clicked and receive the clicked row
as $event. Access row fields through $event, for example
{{ $event.email }} or EVENT.email.
Layout Props
Column, Row, Grid accept gap, align, justify as native props:
Column(gap=4)
Row(gap=2, justify="between")
Grid(columns=3, gap=4)
Use css_class for anything beyond these: Column(css_class="max-w-2xl mx-auto").
For app-level styling, use PrefabApp(css=[...]) for inline CSS strings and
PrefabApp(stylesheets=[...]) only for external CSS URLs. Stylesheet URLs are
loaded as <link> tags and may affect CSP; inline CSS is loaded as <style>.
Carousel
Carousel cycles through children. Each direct child becomes one slide.
Three modes through configuration:
with Carousel(show_dots=True):
Card(...)
Card(...)
with Carousel(visible=1.3, align="center", dim_inactive=True):
Card(...)
with Carousel(visible=3, gap=16):
Card(...)
with Carousel(auto_advance=3000, show_controls=False):
Card(...)
with Carousel(direction="down", visible=3, gap=16, auto_advance=2000, show_controls=False):
Div(style={"height": "160px"})
with Carousel(continuous=True, speed=3, show_controls=False):
Badge("A")
Badge("B")
with Carousel(effect="fade", auto_advance=2000, show_controls=False):
Card(...)
Key props: visible (int/float/None), gap, direction (left/right/up/down),
auto_advance (ms), continuous, speed (1-10), effect (slide/fade),
dim_inactive, show_controls, controls_position (overlay/outside/gutter),
show_dots, align (start/center/end), loop.
Actions
Actions are Pydantic models. All support on_success and on_error:
SetState("count", "{{ count + 1 }}")
ToggleState("showAdvanced")
ShowToast("Done!", variant="success")
OpenLink("https://example.com")
CallTool("search", arguments={"q": "{{ query }}"}, result_key="results")
SendMessage("Summarize {{ item }}")
UpdateContext(content="User selected {{ item }}")
Button("Save", on_click=[
SetState("loading", True),
CallTool("save", result_key="saved"),
SetState("loading", False),
])
on_mount
Every component (and PrefabApp) supports on_mount — actions that fire
when the component mounts. Useful for initializing data, starting polling,
or running setup logic:
PrefabApp(
view=dashboard_view,
on_mount=SetInterval(
duration=3000,
on_tick=CallTool("refresh", on_success=SetState("stats", RESULT)),
),
)
with Condition("{{ showDetails }}"):
Column(
on_mount=CallTool("load_details", on_success=SetState("details", RESULT)),
children=[Text("{{ details }}")],
)
Expressions
String props support {{ expression }} templates:
Text("Hello, {{ user.name }}!")
Text("{{ items.length }} items ({{ total | currency }})")
Button("{{ loading ? 'Loading...' : 'Submit' }}")
Supports dot paths, arithmetic (+ - * /), comparisons (== !=
> <), logical (&& || !), ternary (? :), and pipes
(| upper, | currency, | length, | truncate:50, etc.).
Special variables: $event (triggering value in onChange/onClick),
$error (error message in onError), $index and $item (in ForEach).
Naming Convention
Python uses snake_case; wire protocol uses camelCase. Mapping is
automatic: on_click → onClick, css_class → cssClass, etc.
Positional Arguments
Most components accept their primary field positionally:
Button("Click me")
Text("Hello")
Heading("Title", level=2)
Tab("General")
ForEach("users")
CallTool("search")
SetState("count", 42)
ShowToast("Saved!")