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在 Manus 中运行任何 Skill
一键导入
$pwd:

ue-data-assets-tables

// Use when working with DataAsset, DataTable, soft reference, hard reference, TSoftObjectPtr, async loading, Asset Manager, StreamableManager, or game data structures in Unreal Engine. See references/asset-loading-patterns.md for async loading and StreamableManager patterns. See references/data-driven-design.md for data-driven gameplay architecture. For serialization, see ue-serialization-savegames. For C++ foundations, see ue-cpp-foundations.

$ git log --oneline --stat
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updated:2026年3月1日 17:28
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SKILL.md
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