一键导入
ue5-performance-packaging
// UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.
// UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.
UE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve troubleshooting why gameplay does not work, validating expected output, narrowing minimal repro, and producing concrete fix steps.
UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.
UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.
UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.
UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds, density/filter pipelines, or converting designer constraints into reusable PCG graphs.
UE5.6/UE5.7 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame schema design, serialization, restore pipelines, RepNotify handling, RPC entry points, and server-authoritative validation.
| name | ue5-performance-packaging |
| description | UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists. |
UGameUserSettings::SetOverallScalabilityLevel(...)UGameUserSettings::SetFrameRateLimit(...)UGameUserSettings::ApplySettings(...)UProjectPackagingSettingsBuildConfiguration, MapsToCook, DirectoriesToAlwaysCookUsePakFile, bUseIoStore, bGenerateChunksFAssetRegistryModule, IAssetRegistryGetAssetsByPath(...)GetDependencies(...), GetReferencers(...)TRACE_CPUPROFILER_EVENT_SCOPE(...)DECLARE_CYCLE_STAT(...)stat unit, stat gpu, stat scenerendering, memreport -fullstat unit and stat gpu under same scenario repeatedly.UProjectPackagingSettings fields for target release policy.UGameUserSettings, UProjectPackagingSettings, and AssetRegistry APIs above are stable in UE5.6/UE5.7.ProjectPackagingSettings.h lives under Developer/DeveloperToolSettings in both versions.