| name | puzzle-curriculum-grpo |
| title | Puzzle Curriculum: Vision Language Model Post-training via Self-Supervised Puzzle Tasks and Exploration-Aware Curriculum |
| version | 0.0.2 |
| engine | skillxiv-v0.0.2-claude-opus-4.6 |
| license | MIT |
| url | https://arxiv.org/abs/2512.14944 |
| keywords | ["vision-language","reinforcement-learning","curriculum-learning","self-supervised","puzzle-tasks"] |
| description | Post-train vision-language models using automatically-verifiable puzzle environments (Jigsaw, Rotation, PatchFit) with graded rewards. Implement exploration-aware curriculum combining difficulty weighting with solution-space diversity metrics. Track reasoning-answer consistency to prevent divergence during training. |
Skill Summary
PuzzleCraft presents three main technical contributions for vision-language model post-training. Puzzle-based RLVR uses three automatically-verifiable environments inspired by pretext tasks, with Jigsaw notably using graded partial-credit rewards. An exploration-aware curriculum combines difficulty weighting with entropy/permutation diversity metrics to prevent solution-space collapse. Reasoning-Answer Consistency (RAC) monitoring tracks whether reasoning traces support answers, addressing the critical observation that consistency can degrade during training.
When To Use
- Post-training vision-language models for improved reasoning
- Scenarios with automatically-verifiable reward signals
- Projects requiring exploration-aware curriculum learning
- Research on self-supervised reasoning for vision-language models
When NOT To Use
- Domains without naturally verifiable puzzle structures
- Applications where simple supervised finetuning already works well
- Scenarios with limited computational resources for extensive post-training
- Tasks where exploration-diversity metrics don't apply
Core Technique
Three key innovations enable effective vision-language post-training:
1. Puzzle-Based RLVR Framework
Introduce three automatically-verifiable puzzle environments:
- Jigsaw: Tile-placement with graded rewards based on correct tile placement
- Rotation: Image rotation prediction and correction
- PatchFit: Patch fitting and alignment tasks
Jigsaw notably uses partial-credit rewards addressing sparsity problem of binary rewards, enabling learning from partial progress.
2. Exploration-Aware Curriculum
Combine difficulty weighting with exploration signal: "detection of when rollouts within a prompt group collapse to the same solution" prevents vanishing-advantage dynamics. Curriculum downweights groups showing solution-space collapse using:
- Entropy: for binary puzzles
- Permutation diversity: for Jigsaw puzzles
This balances difficulty with exploration to maintain learning signal.
3. Reasoning-Answer Consistency (RAC) Monitoring
Track whether model reasoning traces actually support final answers during training. Address observation that "reasoning–answer inconsistency" can emerge as post-training progresses despite improving puzzle rewards. Use RAC as diagnostic metric guiding training.
Implementation Notes
Design or adopt puzzle environments with automatic verification. Implement graded reward signals for partial progress. Track solution entropy/diversity per prompt group. Downweight groups showing collapse. Monitor RAC throughout training. Adjust curriculum based on both task difficulty and solution diversity.