| name | c-cpp-dev |
| description | Use when writing, reviewing, or refactoring C/C++ code, especially on 32-bit ARM embedded targets. NOT for formatting-only changes, simple file reads, non-embedded C/C++ (desktop/server), or C#/Java despite the 'C' in the name. |
This is a domain implementation skill. If you are planning, designing, or entering plan mode — load `Skill("embedded-workbench")` first to activate the workflow gates (Plan Verification Gate, Approval Gate, Closure Gate). Domain skills carry implementation guidance, not workflow enforcement.
C/C++ Development
Language baseline is project-specific: check the project's CLAUDE.md, build system (-std= flags), or compiler configuration. All rules assume 32-bit ARM target unless otherwise noted.
Code Generation
- Respect the project's configured language standard. Don't assume a default.
- When a header is shared between C and C++ translation units, never define variables in the header — not even with
static. Use extern in the header and exactly one definition in a single .c file.
- Allow
goto when it simplifies cleanup or reduces complexity, but use it as a maintenance tool, not a first choice.
- Place Doxygen comments in header files. Keep implementation files focused on behavior.
- Avoid inline functions in header files. Keep function definitions in source files so the interface stays small.
- In C, lightweight macros or helper wrappers are acceptable if simple, local, and clearly named.
Memory Layout
- Watch local variable bursts inside functions. Large automatic arrays, structs, or many temporaries are stack budget items.
- Design structures with both semantics and byte alignment in mind. For protocol parsing, byte streams, and wire formats, make packing and endianness explicit.
- Use
pragma or packing attributes only when they match a wire-format requirement and are documented clearly.
- Use double precision and 64-bit integers with caution on 32-bit targets. Operations on 64-bit objects create performance, compatibility, and atomicity problems unless the wider width is clearly required.
- When a 64-bit value crosses a task, interrupt, or module boundary, make its access pattern explicit: copied, split, guarded, or protected from tearing.
Heap and Pointer Ownership
- Treat heap objects and pointer-owned state as lifetime-sensitive resources.
- Make ownership, release point, and invalidation rules explicit.
- Avoid retaining borrowed pointers longer than the lifetime that guarantees validity.
- For heap-backed or pointer-rich code, document invalidation conditions so future changes don't accidentally reuse stale objects.
Embedded C Specifics
Hardware Register Access
Memory-mapped peripheral registers must be volatile to prevent the compiler from optimizing away repeated reads or writes. Use a volatile struct pointer (the CMSIS/HAL pattern) rather than bare casts.
typedef struct {
volatile uint32_t SR;
volatile uint32_t DR;
volatile uint32_t BRR;
volatile uint32_t CR1;
} UART_Regs;
#define UART2 ((UART_Regs *)0x40004400)
#define UART_SR (*(uint32_t *)0x40001000)
while (UART_SR & TX_BUSY);
Linker Section Placement
Use __attribute__((section(...))) to place data and code in specific memory regions.
uint32_t reset_reason __attribute__((section(".noinit")));
__attribute__((section(".ramfunc")))
void flash_program_word(uint32_t addr, uint32_t data) { }
uint8_t dma_buffer[1024] __attribute__((section(".dma_ram")));
ISR-Safe vs Non-ISR-Safe Path Separation
Keep the ISR path minimal and use separate wrapper functions for task-context work. Never call blocking APIs from an ISR.
static void uart_rx_isr(void) {
BaseType_t xHigherPriorityWoken = pdFALSE;
xSemaphoreGiveFromISR(xUartSem, &xHigherPriorityWoken);
portYIELD_FROM_ISR(xHigherPriorityWoken);
}
void uart_rx_process_task(void) {
if (xSemaphoreTake(xUartSem, portMAX_DELAY) == pdTRUE) {
parse_and_dispatch(uart_rx_buf);
}
}
Cortex-M Fault Handler (naked)
The HardFault handler must be __attribute__((naked)) to prevent the compiler's prologue from corrupting the stack pointer before the exception frame can be captured.
__attribute__((naked)) void HardFault_Handler(void) {
__asm volatile(
"tst lr, #4\n"
"ite eq\n"
"mrseq r0, msp\n"
"mrsne r0, psp\n"
"b HardFault_HandlerC\n"
);
}
Refactoring
- Keep the intent of the original code clear while changing structure. A refactor should improve cohesion, readability, or maintainability without quietly changing behavior.
- Skip smell-only changes that don't materially improve correctness, risk, maintainability, or clarity.
- Prefer small, focused extractions over broad rewrites. Split one responsibility at a time.
- Move a helper into shared code only when reuse is real and the dependency surface stays simple.
- If a block is short but semantically clear and reused in multiple places, extract it into an interface named by meaning, not implementation detail.
- If a C module has become difficult to keep readable without fighting the language, consider C++ refactoring — but ask the user before switching languages.
- When reshaping APIs or control flow, keep the normal, failure, and recovery paths intact. Re-validate all three after the change.
- If a refactor touches ownership, lifetime, or allocation, consult memory-layout guidance.