بنقرة واحدة
add-inject
Create a game UI injection that modifies existing game elements with proper cleanup
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Create a game UI injection that modifies existing game elements with proper cleanup
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
استنادا إلى تصنيف SOC المهني
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Scaffold a new toggleable feature with full structure, storage, API exposure, and bootstrap registration
Create a reactive global variable that derives from atoms with subscription support
Create a new core infrastructure module with standard API, lazy init, and proper structure
| name | add-inject |
| description | Create a game UI injection that modifies existing game elements with proper cleanup |
| aliases | ["new-inject","create-inject","add-qol"] |
/add-inject <featureName>
Note: This creates a game UI injection (modifies existing game UI). For Gemini HUD UI, use /add-component or /add-section.
What game UI element does this modify?
Brief description:
Which game UI elements are targeted?
Examples:
- Inventory panel
- Shop interface
- Player stats display
- Game toolbar
- Chat window
What modifications are made?
[ ] Add new elements (buttons, indicators, overlays)
[ ] Modify existing elements (styles, text, attributes)
[ ] Add event listeners (click handlers, observers)
[ ] Inject data displays (stats, timers, counters)
Does it need game data?
A) Static data → MGData
B) Real-time state → Globals
C) Both
D) None
Does it display game sprites? → MGSprite.toCanvas()
Does it need persistent state?
A) Yes - User preferences saved
B) No - Stateless
src/ui/inject/qol/<featureName>/
├── index.ts # Public API (init, destroy, isEnabled)
├── inject.ts # DOM injection logic
├── styles.css.ts # Scoped styles (optional)
└── state.ts # Persistent state (optional)
/**
* <FeatureName> Game UI Injection
*
* <Description of what it modifies>
*/
import { injectElements, removeElements } from './inject';
// ─────────────────────────────────────────────────────────────────────────────
// State
// ─────────────────────────────────────────────────────────────────────────────
let injected = false;
const cleanups: (() => void)[] = [];
// ─────────────────────────────────────────────────────────────────────────────
// Public API
// ─────────────────────────────────────────────────────────────────────────────
export const <FeatureName>Inject = {
/**
* Inject into game UI
* Idempotent - safe to call multiple times
*/
init(): void {
if (injected) return;
injected = true;
const cleanup = injectElements();
if (cleanup) cleanups.push(cleanup);
console.log('[<FeatureName>Inject] Initialized');
},
/**
* Remove all injected elements
* Idempotent - safe to call multiple times
*/
destroy(): void {
if (!injected) return;
cleanups.forEach(fn => fn());
cleanups.length = 0;
removeElements();
injected = false;
console.log('[<FeatureName>Inject] Destroyed');
},
/**
* Check if injection is active
*/
isEnabled(): boolean {
return injected;
},
};
/**
* <FeatureName> DOM Injection Logic
*/
import { <featureName>Css } from './styles.css';
// If using sprites:
// import { MGSprite } from '../../../../modules/sprite';
// If using game data:
// import { MGData } from '../../../../modules/data';
// If using globals:
// import { getMyInventory } from '../../../../globals/variables/myInventory';
// ─────────────────────────────────────────────────────────────────────────────
// Constants
// ─────────────────────────────────────────────────────────────────────────────
const CONTAINER_SELECTOR = '.game-ui-container'; // Adjust to target element
const INJECT_CLASS = 'gemini-qol-<featureName>';
// ─────────────────────────────────────────────────────────────────────────────
// Injection
// ─────────────────────────────────────────────────────────────────────────────
export function injectElements(): (() => void) | null {
const container = document.querySelector(CONTAINER_SELECTOR);
if (!container) {
console.warn('[<FeatureName>Inject] Container not found');
return null;
}
const cleanups: (() => void)[] = [];
// Inject styles
const style = document.createElement('style');
style.textContent = <featureName>Css;
style.setAttribute('data-gemini', '<featureName>');
document.head.appendChild(style);
cleanups.push(() => style.remove());
// Create injected element
const wrapper = document.createElement('div');
wrapper.className = INJECT_CLASS;
// ... build element
container.appendChild(wrapper);
cleanups.push(() => wrapper.remove());
// Add event listeners (track for cleanup!)
const handleClick = () => { /* ... */ };
wrapper.addEventListener('click', handleClick);
cleanups.push(() => wrapper.removeEventListener('click', handleClick));
// Subscribe to globals (track for cleanup!)
// const unsub = getMyInventory().subscribe((inv) => { /* update UI */ });
// cleanups.push(unsub);
// Return combined cleanup
return () => {
cleanups.forEach(fn => fn());
};
}
export function removeElements(): void {
// Remove all injected elements by class
document.querySelectorAll(`.${INJECT_CLASS}`).forEach(el => el.remove());
// Remove injected styles
document.querySelectorAll('style[data-gemini="<featureName>"]').forEach(el => el.remove());
}
/**
* <FeatureName> Injection Styles
*
* Scoped to .gemini-qol-<featureName>
*/
export const <featureName>Css = `
.gemini-qol-<featureName> {
/* Use CSS variables when possible */
position: absolute;
z-index: 100;
}
.gemini-qol-<featureName>__button {
background: var(--color-primary, #4a9eff);
color: var(--color-text, #fff);
border: none;
border-radius: 4px;
padding: 8px 12px;
cursor: pointer;
min-height: 44px; /* Touch-friendly */
}
.gemini-qol-<featureName>__button:hover {
opacity: 0.9;
}
`;
/**
* <FeatureName> Injection State
*/
import { storageGet, storageSet } from '../../../../utils/storage';
const STORAGE_KEY = 'inject:<featureName>:config';
export interface <FeatureName>Config {
enabled: boolean;
// ... other settings
}
const DEFAULT_CONFIG: <FeatureName>Config = {
enabled: true,
};
export function loadConfig(): <FeatureName>Config {
return storageGet(STORAGE_KEY, DEFAULT_CONFIG);
}
export function saveConfig(config: <FeatureName>Config): void {
storageSet(STORAGE_KEY, config);
}
If this injection is standalone (not part of a feature):
src/ui/inject/qol/index.tsexport { <FeatureName>Inject } from './<featureName>';
import { <FeatureName>Inject } from '../../ui/inject/qol/<featureName>';
// Initialize
<FeatureName>Inject.init();
// Cleanup
<FeatureName>Inject.destroy();
index.ts with init(), destroy(), isEnabled()inject.ts with injectElements(), removeElements()styles.css.ts with scoped classesstate.ts (if persistent)init() is idempotent (guard against double-inject)destroy() removes ALL injected elementsgemini-qol-<name>MGData.get() (no hardcoded data)MGSprite.toCanvas() (no hardcoded sprite paths)src/ui/components/ or src/ui/hud/If the injection is part of a feature:
// In src/features/<featureName>/index.ts
import { <FeatureName>Inject } from '../../ui/inject/qol/<featureName>';
function init(): void {
// ... feature init
<FeatureName>Inject.init();
}
function destroy(): void {
<FeatureName>Inject.destroy();
// ... feature cleanup
}
.claude/rules/ui/ui.inject.mdsrc/ui/inject/qol/*/src/utils/storage.ts