| name | ltx-director |
| description | Drive the LTX Director (Timeline) node — its Add Image/Text/Audio buttons are DOM-only and cannot be clicked by an agent; edit the hidden timeline_data JSON widget instead. Load when a workflow contains LTXDirector / LTXDirectorGuide / PromptRelayEncodeTimeline, or when asked to add, move, retime, or remove timeline segments (image / text / audio / motion). |
LTX Director (Timeline)
LTXDirector (pack: WhatDreamsCost-ComfyUI, category WhatDreamsCost) is a
video timeline editor node. Its on-canvas UI has Add Image, Add Text
and Add Audio buttons.
You cannot click those buttons. Don't try.
They are not node inputs. The pack builds them as raw DOM elements with JS
handlers:
addTextBtn.addEventListener("click", () => this.addTextSegmentFreeSpace());
Panel/MCP tools drive the LiteGraph node model (widgets + inputs). They
cannot invoke arbitrary DOM handlers, so "click Add Text" is impossible — this
is a hard limitation, not flakiness. Say so plainly rather than retrying.
The real control surface: timeline_data
Everything those buttons do is serialized into ONE string widget, timeline_data.
The pack's own code treats it as "the absolute source of truth". Set it and the
editor renders it.
It is listed in the pack's HIDDEN_WIDGET_NAMES, so it does not appear in the
node's visible widget list — but it is an ordinary input and is settable:
modify_workflow → { op: "set_input", node_id: "42",
input_name: "timeline_data", value: "<json string>" }
The value is a JSON string, not an object. Empty state is "{}".
Sibling hidden widgets: local_prompts, segment_lengths, guide_strength,
audio_data, use_custom_audio, inpaint_audio, use_custom_motion,
override_audio.
Schema (verified against a real production workflow)
{
"mainTrackEnabled": true,
"audioTrackEnabled": false,
"motionTrackEnabled": false,
"normalStartFrame": 0,
"normalDurationFrames": 4393,
"global_prompt": "",
"overrideAudio": false,
"inpaint_audio": false,
"retakeMode": false, "retakeStart": 24, "retakeLength": 48,
"retakePrompt": "", "retakeStrength": 1, "retakeVideo": null,
"retake_global_prompt": "",
"propHeight": 90, "globalPropHeight": 60, "showFilenames": true,
"segments": [],
"motionSegments": [],
"audioSegments": []
}
Text segment (segments)
{ "id": "seg1", "start": 0, "length": 48, "prompt": "wide shot, neon city", "type": "text" }
Image segment (segments)
{
"id": "1784657553220x4fxu",
"start": 0,
"length": 241.68,
"prompt": "",
"type": "image",
"imageFile": "whatdreamscost/Nintendo_ZeldaUrbosaHotspringKF_00002_.png",
"imageB64": "/api/view?filename=Nintendo_ZeldaUrbosaHotspringKF_00002_.png&type=input&subfolder=whatdreamscost"
}
imageB64 is a misnomer — it holds a /api/view URL, not base64. So an
image segment just points at a file already in ComfyUI's input dir. Full
agent-drivable recipe:
upload_image → puts the file in the input dir (note its subfolder/name)
imageFile = "<subfolder>/<name>.png"
imageB64 = "/api/view?filename=<name>.png&type=input&subfolder=<subfolder>"
Audio segment (audioSegments)
{
"id": "17846562234967gjvk", "type": "audio",
"start": 0, "length": 4393, "trimStart": 0, "audioDurationFrames": 4393,
"audioFile": "whatdreamscost/Intergalactic Hip Hop.mp3",
"fileName": "Intergalactic Hip Hop.mp3",
"waveformPeaks": [0.047, 0.274, 0.537, "…~200 floats…"]
}
waveformPeaks is the rendered waveform. It is cosmetic — omit or pass [] if
you're writing a segment programmatically; the audio still plays. Don't fabricate
plausible-looking peaks and imply they were measured.
Edges (get these wrong and it silently does nothing)
- Track gates. Pushing into
audioSegments does nothing while
audioTrackEnabled is false. Set the gate in the same edit. (The reference
workflow ships an audio segment with the track OFF — easy to misread as broken.)
- Frame bookkeeping must agree.
normalDurationFrames ==
duration_frames widget == segment_lengths widget (observed: all 4393),
and normalStartFrame == start_frame. Change the timeline length and you
must update all of them.
- Frames, not seconds.
start / length are pixel-space frames and may be
fractional (241.68). duration_seconds / frame_rate / time_units are
display concerns.
global_prompt exists twice — inside timeline_data and as a forceInput
socket on the node. In the reference workflow the socket is wired from a
PrimitiveStringMultiline; prefer the wired source and keep them consistent.
guide_data must go somewhere. LTXDirector.guide_data →
LTXDirectorGuide. That partner node is what injects the keyframes.
- Unsupported by the pack. The widget tooltip says "auto-managed; do not
edit by hand". Well-formed blobs load fine; malformed JSON will break the
editor. Round-trip and re-read after writing, and tell the user this is
unofficial.
Reference wiring (from a working LTX 2.3 Director graph)
Power Lora Loader (rgthree) ─ model ─┐
DualCLIPLoader ──────────── clip ────┤
VAELoaderKJ ───────────── audio_vae ─┤ LTXDirector #42
PrimitiveStringMultiline ─ global_prompt ─┘
│ model → LTX2_NAG
│ positive → ConditioningZeroOut, LTXVConditioning
│ audio_latent → LTXVConcatAVLatent
│ guide_data → LTXDirectorGuide ← required partner
│ frame_rate → AudioToFrameCount, VHS_VideoCombine
└ combined_audio→ AudioToFrameCount, PreviewAudio, …
Procedure
- Find the node:
query_workflow with types: ["LTXDirector"], fields: "detail"
(or panel_query_graph on the live canvas).
- Read the current
timeline_data, JSON.parse it — never hand-splice the string.
- Mutate the parsed object (append a segment, flip a track gate, retime).
- Keep
normalStartFrame / normalDurationFrames in sync with the widgets (edge 2).
- Write it back as a string via
set_input.
- Re-read to confirm it round-trips, then
validate_workflow.
Related
PromptRelayEncodeTimeline (pack: ComfyUI-PromptRelay) carries the same
timeline_data hidden-widget pattern — this skill's approach applies there too.
More broadly: any node whose controls are DOM widgets over hidden state is
invisible to clicking and must be driven through its state widget. LTX Director
is just the clearest example.