| name | roblox-mobile-playtest |
| description | Playtest and QA Roblox experiences for mobile and tablet. Use for device simulator checks, touch controls, safe areas, thumb zones, text readability, orientation, HUD overlap, first-action friction, and mobile performance verification through Studio MCP. |
Roblox Mobile Playtest
Goal
Verify that the Roblox experience works and feels good for phone-first players.
Use Device Simulator
When available, invoke rbx-device-simulator-lua before device-specific UI checks. Use it to test phone and tablet form factors, orientation, and layout behavior.
MCP Workflow
- Confirm Studio state with
get_studio_state.
- Start play mode with
start_stop_play.
- Use device simulation when relevant.
- Exercise controls with
user_mouse_input, user_keyboard_input, and direct character movement through character_navigation.
- Capture evidence with
screen_capture.
- Check
get_console_output.
Mobile Checks
- First core action is reachable in 10-30 seconds.
- Tap targets are large and spaced apart.
- Important buttons avoid thumb conflict and system gesture zones.
- HUD does not block movement, combat, collection, or objectives.
- Text is readable on phone and tablet sizes.
- Objective markers and reward feedback are visible without opening menus.
- No keyboard-only requirement exists for core play.
- Menus scroll cleanly and do not hide primary actions.
- Performance remains smooth in the first playable area.
Report Format
Return:
- Devices or simulated form factors checked.
- First-action time.
- Control and HUD issues.
- Readability issues.
- Console or performance risks.
- Highest-impact fixes before launch.
Next
Run the full first-session pass with roblox-playtest-qa, and send any defect to roblox-debugging-bugfix.