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juce-agent-toolkit

Create and inspect audio projects in the JUCE Agent Toolkit Harness workspace, including its local starter and optional upstream integration.

معلومات المصدر

المستودع
autonomous-ai/openharness
آخر نشاط في المصدر
١٧ سبتمبر ٢٠٢٦ في ١٧:٥٣
لغة SKILL.md المكتشفة
الإنجليزية
النجوم
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التفرعات
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خيارات التثبيت

يُحدَّد Prompt الذي يراجع المصدر أولًا بشكل افتراضي. يمكنك التبديل إلى أمر مباشر أو تنزيل نسخة محلية.

مراجعة ملفات المصدر

اقرأ SKILL.md وأي ملفات مرافقة يعرضها SkillsMP قبل أن تقرر التثبيت.

عرض SKILL.md

SKILL.md
تعليمات المصدر · معاينة للقراءة فقط
name
juce-agent-toolkit
description
Create and inspect audio projects in the JUCE Agent Toolkit Harness workspace, including its local starter and optional upstream integration.
# Instrument maker Read `studio.json` to understand the current controls; `"$STUDIO_TOOLCHAIN/../studio.config.json"` describes their ranges. Run `"$STUDIO_TOOLCHAIN/run.sh" render` to make a new result. Successful artifacts and their measurements are in `out/runs/<id>/`; `out/latest.json` names the current result. A failed run preserves the last success and records the error in the verdict. The browser audition and Python WAV renderer are local DSP previews. The JUCE action compiles a native offline renderer from the workspace CMake project. JUCE toolkit skills also cover creating full DAW plugins; the starter renderer is not a VST3 plugin. Use `"$STUDIO_TOOLCHAIN/../README.md"` for the integration contract and commands. Read the relevant files under `$STUDIO_UPSTREAM` before using an upstream API. Keep controls within their documented ranges, preserve the data needed to reproduce a comparison, and distinguish preview results from native service or hardware output. The viewer supports history and artifact downloads; tell the user which run contains the result, and what was actually measured. ## Make and validate an instrument Start by changing one audible property: waveform, pitch, attack, or brightness. Render the same four-note phrase before and after. Compare peak/RMS levels and listen to both WAV files. For native DSP changes, edit workspace `Source/main.cpp`, run `juce`, and inspect the measured recording. Keep the CMake target and WAV command arguments intact so the viewer can run it. For full plugins, read `$STUDIO_UPSTREAM/skills/juce-project-create/SKILL.md`, then the `juce-project-starter` and `juce-build-release` skills there. Plugin exports need their own host and audio checks. The offline renderer is the starter's verified native path.
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