بنقرة واحدة
playtest-and-tune
Run a focused playtest pass on the current build and tune the MVP without broadening scope.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
القائمة
Run a focused playtest pass on the current build and tune the MVP without broadening scope.
التثبيت باستخدام Codex أو Claude انسخ هذا Prompt والصقه في Codex أو Claude أو مساعد آخر ليراجع صفحة Skill ويثبّتها لك.
Audit game assets against naming, size, format, and reference integrity rules.
Implement one approved game system in production-facing project code.
Define the first audience-facing demo contract from a proven playable MVP and route the follow-up UI, asset, and presentation work.
Write or update a game-system GDD using the canonical gamedev template.
Decompose a game concept into systems, map dependencies, and maintain the systems index.
Choose a game engine or runtime direction and create a project technical-preferences document from the canonical gamedev template.
استنادا إلى تصنيف SOC المهني
| name | playtest-and-tune |
| description | Run a focused playtest pass on the current build and tune the MVP without broadening scope. |
| argument-hint | [focus-area] |
| user-invocable | true |
Purpose: Evaluate the current playable build, fix obvious friction, and tune the smallest set of values needed for a better MVP loop.
Use when:
Do not use for:
Inputs / Required Context:
reports/mvp-assembly-report.md, design/gdd/systems-index.md, relevant design docs, and previous prototype reportsOutputs / Owned Artifacts:
reports/playtest-report.md whenever a real playable build was actually run, even if the final result is that no tuning change was adoptedgamedev/templates/playtest-report.mdModes or Arguments:
[focus-area]: bias the session toward one concern such as combat-readability or pickup-pressureExecution Rules:
assemble-mvp or implement-system; do not write reports/playtest-report.md and do not make tuning edits.High-Risk Systems rows in design/gdd/systems-index.md when present and prefer closing the most important still-open evidence gap during this pass.reports/playtest-report.md using the canonical template and record what changed, or explicitly record that no change was adopted after the real pass.High-Risk Systems rows, update their notes and the progress snapshot in design/gdd/systems-index.md in the same pass.prototype, or the next production step.Failure / Stop Conditions:
assemble-mvp or implement-systemassemble-mvp or implement-systemreports/playtest-report.md for a blocked runReturn Format:
implement-system, assemble-mvp, or another playtest-and-tuneExample Invocation:
/playtest-and-tune/playtest-and-tune combat-readabilityRelated Skills / Boundary:
assemble-mvp before this skill so there is a coherent playable loop and a real run targetimplement-system if a missing mechanic, not tuning, is the real blocker