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elevenlabs

Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.

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SKILL.md
تعليمات المصدر · معاينة للقراءة فقط
name
elevenlabs
description
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
# ElevenLabs Audio Generation ## OpenMontage provider routing Inspect the OpenMontage registry before choosing an authentication path. - Prefer `fal_elevenlabs_tts` when it is available. It provides Eleven v3, Multilingual v2, and Turbo v2.5 through the centrally managed fal.ai connection; no separate ElevenLabs credential is needed. - Use `elevenlabs_tts` only when that direct provider is already reported as available by the registry. - In a shared installation, never tell the user to create a `.env`, export a key, or paste a credential. Report missing direct-provider access as an administrator setup request. The direct API examples below require a centrally configured `ELEVENLABS_API_KEY`; they are not the default path when the fal.ai provider is available. ## Text-to-Speech ```python from elevenlabs.client import ElevenLabs from elevenlabs import save, VoiceSettings import os client = ElevenLabs(api_key=os.getenv("ELEVENLABS_API_KEY")) audio = client.text_to_speech.convert( text="Welcome to my video!", voice_id="JBFqnCBsd6RMkjVDRZzb", model_id="eleven_multilingual_v2", voice_settings=VoiceSettings( stability=0.5, similarity_boost=0.75, style=0.5, speed=1.0 ) ) save(audio, "voiceover.mp3") ``` ### Models | Model | Quality | SSML Support | Notes | |-------|---------|--------------|-------| | `eleven_multilingual_v2` | Highest consistency | None | Stable, production-ready, 29 languages | | `eleven_flash_v2_5` | Good | `<break>`, `<phoneme>` | Fast, supports pause/pronunciation tags | | `eleven_turbo_v2_5` | Good | `<break>`, `<phoneme>` | Fastest latency | | `eleven_v3` | Most expressive | None | Alpha — unreliable, needs prompt engineering | **Choose:** multilingual_v2 for reliability, flash/turbo for SSML control, v3 for maximum expressiveness (expect retakes). ### Voice Settings by Style | Style | stability | similarity | style | speed | |-------|-----------|------------|-------|-------| | Natural/professional | 0.75-0.85 | 0.9 | 0.0-0.1 | 1.0 | | Conversational | 0.5-0.6 | 0.85 | 0.3-0.4 | 0.9-1.0 | | Energetic/YouTuber | 0.3-0.5 | 0.75 | 0.5-0.7 | 1.0-1.1 | ### Pauses Between Sections **With flash/turbo models:** Use SSML break tags inline: ``` ...end of section. <break time="1.5s" /> Start of next... ``` Max 3 seconds per break. Excessive breaks can cause speed artifacts. **With multilingual_v2 / v3:** No SSML support. Options: - Paragraph breaks (blank lines) — creates ~0.3-0.5s natural pause - Post-process with ffmpeg: split audio and insert silence **WARNING:** `...` (ellipsis) is NOT a reliable pause — it can be vocalized as a word/sound. Do not use ellipsis as a pause mechanism. ### Pronunciation Control **Phonetic spelling (any model):** Write words as you want them pronounced: - `Janus` → `Jan-us` - `nginx` → `engine-x` - Use dashes, capitals, apostrophes to guide pronunciation **SSML phoneme tags (flash/turbo only):** ``` <phoneme alphabet="ipa" ph="ˈdʒeɪnəs">Janus</phoneme> ``` ### Iterative Workflow 1. Generate → listen → identify pronunciation/pacing issues 2. Adjust: phonetic spellings, break tags, voice settings 3. Regenerate. If pauses aren't precise enough, add silence in post with ffmpeg rather than fighting the TTS engine. ## Voice Cloning ### Instant Voice Clone ```python with open("sample.mp3", "rb") as f: voice = client.voices.ivc.create( name="My Voice", files=[f], remove_background_noise=True ) print(f"Voice ID: {voice.voice_id}") ``` - Use `client.voices.ivc.create()` (not `client.voices.clone()`) - Pass file handles in binary mode (`"rb"`), not paths - Convert m4a first: `ffmpeg -i input.m4a -codec:a libmp3lame -qscale:a 2 output.mp3` - Multiple samples (2-3 clips) improve accuracy - Save voice ID for reuse **Professional Voice Clone:** Requires Creator plan+, 30+ min audio. See [reference.md](reference.md). ## Sound Effects Max 22 seconds per generation. ```python result = client.text_to_sound_effects.convert( text="Thunder rumbling followed by heavy rain", duration_seconds=10, prompt_influence=0.3 ) with open("thunder.mp3", "wb") as f: for chunk in result: f.write(chunk) ``` **Prompt tips:** Be specific — "Heavy footsteps on wooden floorboards, slow and deliberate, with creaking" ## Music Generation 10 seconds to 5 minutes. Use `client.music.compose()` (not `.generate()`). ```python result = client.music.compose( prompt="Upbeat indie rock, catchy guitar riff, energetic drums, travel vlog", music_length_ms=60000, force_instrumental=True ) with open("music.mp3", "wb") as f: for chunk in result: f.write(chunk) ``` **Prompt structure:** Genre, mood, instruments, tempo, use case. Add "no vocals" or use `force_instrumental=True` for background music. ## Remotion Integration ### Complete Workflow: Script to Synchronized Scene ``` VOICEOVER-SCRIPT.md → voiceover.py → public/audio/ → Remotion composition ↓ ↓ ↓ ↓ Scene narration Generate MP3 Audio files <Audio> component with durations per scene with timing synced to scenes ``` ### Step 1: Generate Per-Scene Audio Use the toolkit's voiceover tool to generate audio for each scene: ```bash # Generate voiceover files for each scene python tools/voiceover.py --scene-dir public/audio/scenes --json # Output: # public/audio/scenes/ # ├── scene-01-title.mp3 # ├── scene-02-problem.mp3 # ├── scene-03-solution.mp3 # └── manifest.json (durations for each file) ``` The `manifest.json` contains timing info: ```json { "scenes": [ { "file": "scene-01-title.mp3", "duration": 4.2 }, { "file": "scene-02-problem.mp3", "duration": 12.8 }, { "file": "scene-03-solution.mp3", "duration": 15.3 } ], "totalDuration": 32.3 } ``` ### Step 2: Use Audio in Remotion Composition ```tsx // src/Composition.tsx import { Audio, staticFile, Series, useVideoConfig } from 'remotion'; // Import scene components import { TitleSlide } from './scenes/TitleSlide'; import { ProblemSlide } from './scenes/ProblemSlide'; import { SolutionSlide } from './scenes/SolutionSlide'; // Scene durations (from manifest.json, converted to frames at 30fps) const SCENE_DURATIONS = { title: Math.ceil(4.2 * 30), // 126 frames problem: Math.ceil(12.8 * 30), // 384 frames solution: Math.ceil(15.3 * 30), // 459 frames }; export const MainComposition: React.FC = () => { return ( <> {/* Scene sequence */} <Series> <Series.Sequence durationInFrames={SCENE_DURATIONS.title}> <TitleSlide /> </Series.Sequence> <Series.Sequence durationInFrames={SCENE_DURATIONS.problem}> <ProblemSlide /> </Series.Sequence> <Series.Sequence durationInFrames={SCENE_DURATIONS.solution}> <SolutionSlide /> </Series.Sequence> </Series> {/* Audio track - plays continuously across all scenes */} <Audio src={staticFile('audio/voiceover.mp3')} volume={1} /> {/* Optional: Background music at lower volume */} <Audio src={staticFile('audio/music.mp3')} volume={0.15} /> </> ); }; ``` ### Step 3: Per-Scene Audio (Alternative) For more control, add audio to each scene individually: ```tsx // src/scenes/ProblemSlide.tsx import { Audio, staticFile, useCurrentFrame } from 'remotion'; export const ProblemSlide: React.FC = () => { const frame = useCurrentFrame(); return ( <div style={{ /* slide styles */ }}> <h1>The Problem</h1> {/* Scene content */} {/* Audio starts when this scene starts (frame 0 of this sequence) */} <Audio src={staticFile('audio/scenes/scene-02-problem.mp3')} /> </div> ); }; ``` ### Syncing Visuals to Voiceover Calculate scene duration from audio, not the other way around: ```tsx // src/config/timing.ts import manifest from '../../public/audio/scenes/manifest.json'; const FPS = 30; // Convert audio durations to frame counts export const sceneDurations = manifest.scenes.reduce((acc, scene) => { const name = scene.file.replace(/^scene-\d+-/, '').replace('.mp3', ''); acc[name] = Math.ceil(scene.duration * FPS); return acc; }, {} as Record<string, number>); // Usage in composition: // <Series.Sequence durationInFrames={sceneDurations.title}> ``` ### Audio Timing Patterns ```tsx import { Audio, Sequence, interpolate, useCurrentFrame } from 'remotion'; // Fade in audio export const FadeInAudio: React.FC<{ src: string; fadeFrames?: number }> = ({ src, fadeFrames = 30 }) => { const frame = useCurrentFrame(); const volume = interpolate(frame, [0, fadeFrames], [0, 1], { extrapolateRight: 'clamp', }); return <Audio src={src} volume={volume} />; }; // Delayed audio start export const DelayedAudio: React.FC<{ src: string; delayFrames: number }> = ({ src, delayFrames }) => ( <Sequence from={delayFrames}> <Audio src={src} /> </Sequence> ); // Usage: // <FadeInAudio src={staticFile('audio/music.mp3')} fadeFrames={60} /> // <DelayedAudio src={staticFile('audio/sfx/whoosh.mp3')} delayFrames={45} /> ``` ### Voiceover + Demo Video Sync When a scene has both voiceover and demo video: ```tsx import { Audio, OffthreadVideo, staticFile, useVideoConfig } from 'remotion'; export const DemoScene: React.FC = () => { const { durationInFrames, fps } = useVideoConfig(); // Calculate playback rate to fit demo into voiceover duration const demoDuration = 45; // seconds (original demo length) const sceneDuration = durationInFrames / fps; // seconds (from voiceover) const playbackRate = demoDuration / sceneDuration; return ( <> <OffthreadVideo src={staticFile('demos/feature-demo.mp4')} playbackRate={playbackRate} /> <Audio src={staticFile('audio/scenes/scene-04-demo.mp3')} /> </> ); }; ``` ### Error Handling ```tsx import { Audio, staticFile, delayRender, continueRender } from 'remotion'; import { useEffect, useState } from 'react'; export const SafeAudio: React.FC<{ src: string }> = ({ src }) => { const [handle] = useState(() => delayRender()); const [audioReady, setAudioReady] = useState(false); useEffect(() => { const audio = new window.Audio(src); audio.oncanplaythrough = () => { setAudioReady(true); continueRender(handle); }; audio.onerror = () => { console.error(`Failed to load audio: ${src}`); continueRender(handle); // Continue without audio rather than hang }; }, [src, handle]); if (!audioReady) return null; return <Audio src={src} />; }; ``` ### Toolkit Command: /generate-voiceover The `/generate-voiceover` command handles the full workflow: ``` /generate-voiceover 1. Reads VOICEOVER-SCRIPT.md 2. Extracts narration for each scene 3. Generates audio via ElevenLabs API 4. Saves to public/audio/scenes/ 5. Creates manifest.json with durations 6. Updates project.json with timing info ``` ## Popular Voices
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