| name | audio-design |
| description | Design an audio treatment for an interactive experience using functional cues, emotional tone, layering, variation, spatial context, and implementation constraints. |
Audio Design
Use for sound effects, ambience, UI audio, music direction, interactive audio systems, and sonic feedback.
Procedure
- Define what the sound must communicate functionally and emotionally.
- Identify listener context, repetition frequency, spatial placement, competing sounds, and dynamic range constraints.
- Build or select source material and layer only where each layer serves a purpose.
- Design variation for frequently repeated sounds to avoid fatigue.
- Specify timing, envelope, loudness, priority, spatialization, looping, and state transitions.
- Test in the actual experience alongside music, dialogue, and other effects.
- Adjust for clarity, fatigue, accessibility, and performance/memory constraints.
Quality gate
The sound should improve understanding or experience in context. A beautiful isolated sound that masks important cues is not successful.