| name | narrative-state-model |
| description | Model persistent narrative state across characters, factions, quests, world events, knowledge, choices, and time so content can react consistently. |
Narrative State Model
Use when this procedure is the primary professional method needed for the assignment.
Procedure
- Confirm the decision or outcome this work must support, its scope, owner, constraints, and definition of success.
- Establish the evidence baseline using story design, world bible, game-state architecture, quests, dialogue conditions, and progression. Do not fill material gaps with assumptions when they can change the result.
- Identify durable facts versus transient presentation, define canonical variables/enums, assign mutation authority, document dependencies, and test save/load/version evolution.
- Exercise realistic edge, failure, transition, or exception cases that could invalidate the result; record unresolved uncertainty explicitly.
- Validate the output against the original outcome and any neighboring professional contracts so this skill does not silently absorb another specialist's authority.
- Record the resulting artifact, measurements, decisions, provenance, and handoff information needed for another owner to reproduce or continue the work.
Quality gate
The same player history produces consistent narrative availability and consequences after reload or content update.