| name | building-code |
| description | Instructions for restoring and building the WinForms repository. Use when asked how to restore NuGet packages, build the full solution, build a single project, create packages, or troubleshoot build errors. |
| metadata | {"author":"dotnet-winforms","version":"1.0"} |
Building the WinForms Repository
🛑 TENET — Build the solution ONLY with build.cmd
Never build, validate, or declare the WinForms solution "clean" with a plain
dotnet build / dotnet msbuild of Winforms.sln. Only build.cmd (Arcade) applies the
repository's CI configuration — the PublicAPI analyzer (RS0016/RS0017), the code-style and
documentation analyzers, and -warnAsError. A plain dotnet build silently downgrades or
skips these, so "0 warnings" there does NOT mean CI is green — the very same change can fail
the official build with errors.
- Full / release / package / "is it clean?" verification → always
build.cmd (see §2).
- A single-project
dotnet build (see §3) is an inner-loop convenience only. It is fine while
iterating, but you must re-verify with build.cmd before claiming a change builds cleanly.
- If
build.cmd cannot run in your environment, the closest fallback is
dotnet build <project> /p:ContinuousIntegrationBuild=true /p:TreatWarningsAsErrors=true — and
you must say so explicitly rather than implying a build.cmd result.
Prerequisites
- Windows is required for WinForms runtime scenarios, test execution, and Visual
Studio workflows.
- Linux is supported for command-line restore/build only; use
build.sh
instead of build.cmd / Restore.cmd.
- Visual Studio 2022 (for IDE builds) — see
WinForms.vsconfig for required workloads.
- The repo-local .NET SDK (specified in
global.json) is used automatically by
build.cmd and Restore.cmd. You do not need a machine-wide SDK install
for command-line builds.
1 Restore
Restoring downloads the repo-local SDK and all NuGet packages.
.\Restore.cmd
Under the hood this runs:
eng\common\Build.ps1 -NativeToolsOnMachine -restore
You can pass any extra Build.ps1 flags after Restore.cmd, e.g.
.\Restore.cmd -configuration Release.
2 Full Solution Build (preferred)
Always use build.cmd (Arcade) for full, release, and package builds. Do not use a plain
dotnet build of the solution for these — only build.cmd guarantees the Arcade-supported build
options and the download of the correct base SDK (global.json) needed to compile. Plain
dotnet build is reserved for the fast single-project inner loop (see Section 3), and even then
only after at least one successful build.cmd / Restore.cmd.
.\build.cmd
This restores and builds Winforms.sln in Debug|Any CPU by default.
Under the hood this runs:
eng\common\Build.ps1 -NativeToolsOnMachine -restore -build -bl
2.1 Full (clean) test build — required workflow
For a full, clean build of the whole solution, clean the artifacts first, then build:
# 1. Clean the artifacts folder.
.\build -clean
# 2. Build the full solution.
.\build
Reporting requirement: a full build is long-running, so while it runs report progress back to
the user in the console to bridge the wait and give early orientation. As assemblies complete,
report which assemblies have been built successfully and which failed and with how many
errors. Prefer running the build with a binary log (the default -bl) and/or stream the console
output so per-project results can be surfaced as they happen rather than only at the end.
2.2 Release build
.\build -configuration release
2.3 Creating packages
# Debug packages
.\build -pack
# Release packages
.\build -configuration release -pack
2.4 Full Build.ps1 parameter list
build.cmd forwards every extra argument to eng\common\Build.ps1. The full surface is:
Build.ps1 [-configuration <string>] [-platform <string>] [-projects <string>]
[-verbosity <string>] [-msbuildEngine <string>] [-warnAsError <bool>]
[-warnNotAsError <string>] [-nodeReuse <bool>] [-buildCheck] [-restore]
[-deployDeps] [-build] [-rebuild] [-deploy] [-test] [-integrationTest]
[-performanceTest] [-sign] [-pack] [-publish] [-clean] [-productBuild]
[-fromVMR] [-binaryLog] [-binaryLogName <string>] [-excludeCIBinarylog]
[-ci] [-prepareMachine] [-runtimeSourceFeed <string>]
[-runtimeSourceFeedKey <string>] [-excludePrereleaseVS]
[-nativeToolsOnMachine] [-help] [-properties <string[]>] [<CommonParameters>]
Common flags
| Flag | Short | Description |
|---|
-configuration <Debug|Release> | -c | Build configuration (default: Debug) |
-platform <x86|x64|Any CPU> | | Platform (default: Any CPU) |
-restore | -r | Restore only |
-build | -b | Build only (skip restore if already done) |
-rebuild | | Clean + build |
-clean | | Delete build artifacts |
-pack | | Create NuGet packages (Microsoft.Private.Winforms) |
-bl / -binaryLog | | Emit artifacts\log\Debug\Build.binlog |
-ci | | CI mode (stricter warnings, signing, etc.) |
-test | -t | Build and run unit tests |
-integrationTest | | Build and run integration / functional tests |
Examples
.\build.cmd -configuration Release
.\build.cmd -test
.\build.cmd -pack
3 Optimized Building a Single Project (fast inner-loop)
Inner-loop only. Use plain dotnet build of a single project only for quick iteration on
one project, and only after at least one successful .\build.cmd / .\Restore.cmd. It does
not guarantee the Arcade-supported build options or the download of the correct base SDK, so it
must never be used for a full solution build, a release build, packaging, or any build whose
result you intend to report as authoritative. For those, always use build.cmd (Section 2).
Prefer rebuilding just the project(s) with recent changes by using the
standard dotnet build command, after at least one initial successful
full restore (via .\Restore.cmd or .\build.cmd).
This is much faster than building the whole solution.
dotnet build src\System.Windows.Forms\System.Windows.Forms.csproj
dotnet build src\test\unit\System.Windows.Forms\System.Windows.Forms.Tests.csproj
dotnet build src\System.Windows.Forms\System.Windows.Forms.csproj -c Release
Tip: The repo-local SDK must be on your PATH. Running .\start-code.cmd
or .\start-vs.cmd prepends it automatically. From a plain terminal you can
also run .\Restore.cmd first (it sets up the SDK).
4 Building from Visual Studio
- Run
.\Restore.cmd (one-time, or after SDK/package changes).
- Run
.\start-vs.cmd — opens Winforms.sln with the repo-local SDK on PATH.
- Build normally (Ctrl+Shift+B).
5 Building from Visual Studio Code
- (Optional)
.\Restore.cmd
.\start-code.cmd — opens the workspace with the repo-local SDK on PATH.
- Build from the integrated terminal:
.\build.cmd or dotnet build <project>.
Build Outputs
| Artifact | Location |
|---|
| Binaries | artifacts\bin\<Project>\Debug\<tfm>\ |
| Logs | artifacts\log\ |
| Binary log | artifacts\log\Debug\Build.binlog |
| Test results | artifacts\TestResults\ |
| NuGet packages | artifacts\packages\ |
Use the MSBuild Structured Log Viewer to inspect
.binlog files when troubleshooting build errors.
Troubleshooting
- Most errors are compile errors — fix them as usual.
- MSBuild task errors — inspect
artifacts\log\Debug\Build.binlog.
- SDK version mismatch — the repo pins its SDK in
global.json;
run .\Restore.cmd to ensure the correct SDK is available.
- VS preview features — if using a non-Preview VS, enable
Tools → Options → Environment → Preview Features →
Use previews of the .NET SDK.